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  1. #13
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Ralvenom View Post
    Parry has its use.
    https://youtu.be/HUXck-0vh5k?t=896

    It's by no means useless, it does... something... but if you could have any other stat over Parry, you'd want to take that. When leveling secondary stats literally don't matter at all, but it does matter at 60 and it's good to know how useful those secondary stats are at cap. Parry, as a secondary stat, isn't very good.

    Also, can you link this guide? I'm curious to see it.

    e: Nevermind, found it (http://www.ffxivguild.com/ffxiv-tank...-vs-dps-stats/). It basically argues that "the more you tank, the better Parry becomes" - which is... sort of true? It does get more use the more you tank because when you're not tanking it's literally doing nothing. However, the way that Parry works as a secondary stat is that it increases how often you Parry point for point - which sounds great! More Parry = less damage taken = less healing needed. But it never actually works out that way, because not only is 99% of a fight auto attacks (which are healed through Fairy heals + Med2 + Regen alone) but you have to consider what you're trading off in place of that Parry.

    Unless it's more Accuracy than you need for that fight (which is actually worse than Parry as it literally does nothing at all), then you're sacrificing damage in place of random chance mitigation. The RNG nature of Parry and the encounter design in XIV make it inherently worse - you can't rely on it to work against a tank buster or a cleave (unless using Raw Intuition, which makes Parry as a stat even worse for WAR) whereas you can rely on Det, Crit, and to a lesser extent Skill Speed to increase your overall damage. The quicker the thing dies, the less damage you take, and the less big damage your healers have to deal with overall. Parrying a move is amazing, Raw Intuition is a fantastic CD, but Parry as a stat just... doesn't really work well. It's better than nothing at all, but there are always better options unless that particular gear piece has high enough main stat that downgrading simply isn't an option and you can only get the same main stat from a piece of gear with Parry already socketed into it.

    ... Basically, Parry isn't the worst, but there are better options for secondary stats always, whether you're MTing a lot or OTing a lot.
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    Last edited by SpookyGhost; 10-22-2015 at 12:38 AM.