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  1. #1
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Your fight sounds awesome Altijacek.

    Going to leave this here, and amazingly enough it's from a thread you started over a year ago If they made Alex fight not scaled down, I would love for it go something like what I created for the Tower of Babel fight, which was actually referenced by Kotemon.

    I originally made this as an encounter that needed 40 people. Probably wouldn't ever happen in this game, and surely wouldn't be delegated to savage raid content, but one can wish I would love to see this fight made Savage.

    You never announced a winner

    But to be fair you didn't get 15 serious entries either
    (0)

  2. #2
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Luke Fon Fabre.
    Jade the Necromancer.
    Ionian Sergeant Anise Tatlin Fon Master Guard.
    (0)

  3. #3
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Personally I think the final battle of Alexander should not be inside of it. I could imagine the climax of the storyline being that Alexander is finally about to be fully activated, and you need to stop it from breaking out of the shield surrounding it in the Hinterlands, with a time limit indicating when Alexander has drained enough Aether from the land to do so (resulting in an enrage & wipe).

    Most of the fight takes place not inside Alexander, but outside: you have to carefully maneuver around on its body parts (mostly the arms & shoulders), entering & emerging from hatches to avoid instant-death/wipe mechanics (with short phases where you have to get through passages inside Alexander to reach another exit while alarms blare, avoiding traps, searing steam, & fighting Illuminati pawns), while fighting its head and arms. As the fight drags on, Alexander will increasingly activate more of its offensive and defensive mechanisms as it drains Aether from the land and switch phases based on that (think Ravana's bloodlust mechanic on Extreme), trying to shake off the combatants (resulting in death), release flying adds to attack the party, and generally unleash hell within the confines of the shield keeping it trapped.

    In the final phase - if you have done everything correctly - Alexander does break the shield, punting you off towards the shore of the lake, where you entered. Then, a scripted event takes place where you & your party are reduced to 1 HP, and Alexander is about to kill you. However, just in the nick of time, your friends & allies from Idyllshire come to save the day - alarmed by the raging fight in the Hinterlands, the inhabitants have mobilized to protect their new home and assist the Warrior(s) of Light. As concerted goblin artillery fire gobbiebooms rain down on Alexander, your party can burn it down without much resistance (like King Thordan's final phase in the Singularity Reactor - if you get there, you have won).

    (Lol, sorry for wall of text, inspiration got the better of me.)
    (0)
    Last edited by _slowpoke_; 10-15-2015 at 06:17 AM.
    Quote Originally Posted by Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote Originally Posted by Hall of Novices, on Healer DPS

  4. #4
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by _slowpoke_ View Post
    Personally I think the final battle of Alexander should not be inside of it. I could imagine the climax of the storyline being that Alexander is finally about to be fully activated, and you need to stop it from breaking out of the shield surrounding it in the Hinterlands, with a time limit indicating when Alexander has drained enough Aether from the land to do so (resulting in an enrage & wipe).

    ~more to come~
    super fate for that im afraid :P
    (0)

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