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  1. #11
    Player
    Isius's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    150
    Character
    Astral Pyre
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    More dynamic mechanics to deal with, similar to SCoB, I guess. More focus on teamwork dealing with mechanics then most of the focus on dps, or gear checks. Maybe split the next tier of raiding as midcore/hardcore content, then casual/hardcore too. /shrugs :/

    Edit:

    Or make more fights like A3S too. A1S/A2S I just really boring as a tank.
    (0)
    Last edited by Isius; 10-14-2015 at 03:21 AM.

  2. #12
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Yaichiro View Post
    None-scripted encounters.
    I don't think they will happen, Yoshida said he wants a encounter based on skill rather than luck. Or if they made it unscripted make TB's CD's like 60secs then it can be used at random time after that.
    (0)

  3. #13
    Player
    Zeyn's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Zeyn Xithe
    World
    Famfrit
    Main Class
    Gladiator Lv 19
    Something that requires the raid (especially tanks) to avoid as much damage as possible.

    Just having high damage output that can kill anyone hit by it is one thing, but that kind of all-or-nothing is boring and frustrating. A mechanic that limits either mp or healing could work better.

    Greatly reduced mp regeneration would mostly affect healers, and forcing healers to be efficient with mp puts pressure on the entire raid to perform. DPS would have to kill faster, and tanks would have to reduce damage taken.

    A side benefit is this kind of fight encourages some of the lesser used abilities. A Paladin could heal/stoneskin and use Riot Blade, for instance.

    Soft enrage would be healers running out of mp. The fight becomes easier as every member of the raid gets better. Dps do more damage to end the fight earlier, and tanks need less heals.

    Obviously this is kind of difficult to balance with all the different abilities all the jobs have.
    (2)

  4. #14
    Player
    Starbirth's Avatar
    Join Date
    Nov 2014
    Posts
    89
    Character
    Nebula Starbirth
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    I'd like to see more mechanics instead of such high dps checks but before we even see the next raid there's classes that need nerfed and buffed.

    The mechanics in AS are actually easy its just the insane dps checks that make it hard.
    (0)

  5. #15
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Tighter tank checks, requiring both the MT and OT to be on point with their mitigation and causing even auto attacks to be fully capable of killing the tank within seconds if tanks step outside of their tank stance. Also tighter healing checks.
    (0)

  6. #16
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Remake Second Coil but with Alexander robots instead of Allagan robots. Also just easier in general (and a more sane difficulty curve); I didn't enjoy 3/4 after the first couple of weeks. Also lessen the impact of the stupid tank debuffs so I don't have to switch to DRK because we have no monk.

    Oh also double the number of bosses 4 is a joke and Alexander Savage shows it a lot. Groups get stuck killing only 2 things per week for way too long.

    Alexander Savage sucks and is probably the worst set of bosses they've released. If they learn anything from it it should be what not to do.
    (0)
    Last edited by Brannigan; 10-14-2015 at 08:02 AM.

  7. #17
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    Quote Originally Posted by Yaichiro View Post
    None-scripted encounters.
    non scripted encounters would be really nice and it would definitley be more challenging. I would like to see more unique mechanics.
    (0)

  8. #18
    Player
    Kali-ka's Avatar
    Join Date
    Jul 2015
    Posts
    24
    Character
    Kali Ara'rashi
    World
    Gilgamesh
    Main Class
    Gladiator Lv 70
    More of manipulating the environment to control how the fight goes (Turn 8 style but a bit more unique)
    More tank swaps
    More actually going through a raid environment. Maybe having different rooms with lesser bosses before getting to the final boss instead of just appearing before the boss
    Less adds
    (2)

  9. #19
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Yaichiro View Post
    None-scripted encounters.
    lol go outside and wrestle with a stray animal then then, everything is scripted. Even if the boss/arena chooses between a random list of abilities that is still scripted... then you would just hear people complain about getting unlucky with RNG on the tank buster going off 4 times in a row or some crap lol
    (0)

  10. #20
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Martin_Arcainess View Post
    But As a Tank would you want these heavy DPS checks to be in place for the next raid?
    Yes, I want them. It would be boring if they weren't there. Yes, mechanics are cool. But the challenge is dealing with mechanics AND dps checks. And tank dps SHOULD ALWAYS be a consideration. A decent tank keeps aggro & uses CDs. A good tank does that stuff & can do good dps.

    but would love to see us needing to have a set HP amount to survive!
    Imho, if devs do this, it's lazy design. You shouldn't be FORCED into a certain playstyle (playing super defensively) to clear hard content.

    Edit: guess my main issue is the fact I like buy tank stuff since that is my role and not DPS gear.
    Good for you. But the whole vit vs str thing needs to be reworked. It needs to be such that tanks get str on all their vit gear anyway. Maybe less than dps, but still some. Until that happens, I'm taking str over vit.
    (0)

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