Results 1 to 10 of 22

Hybrid View

  1. #1
    Player
    KeluBehemoth's Avatar
    Join Date
    Nov 2013
    Posts
    465
    Character
    Kelu Euron
    World
    Behemoth
    Main Class
    Lancer Lv 60
    Every job has its niche really.

    DRG brings battle litany and piercing debuff for the ranged DPS.

    NIN brings slashing debuff for tanks, WAR in particular.

    MNK can save DRK from wasting Potency by applying INT debuff.

    SMN is just great utility and DPS all around.

    The only job I find doesn't bring much to the table is BLM. Even back when flare was still relevant.
    (0)

  2. #2
    Player
    Gorlioliolio's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Shaggy Grant
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by KeluBehemoth View Post
    NIN brings slashing debuff for tanks, WAR in particular.

    MNK can save DRK from wasting Potency by applying INT debuff.
    Nin brings trick attack, a smart nin will ask war to keep slashing debuff up so they can do more dps, also agro transfer skill is really nice to allow tank to go full dps mode on bosses.

    MNK/DRK thing, delirium is our strongest potency attack when we don't have mp for dark arts, other than the first 45 or so seconds of a fight where we have a ton of mp to spare there is 0 issue keeping delirium applied to a boss for any drk.

    And I would have to agree about the BLM thing but only because good BLMs seem so rare nowadays you are much more likely to find ones pulling sub 500 dps
    (0)

  3. #3
    Player
    RajaVamberaux's Avatar
    Join Date
    Oct 2014
    Posts
    60
    Character
    Raja Vamberaux
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by KeluBehemoth View Post

    The only job I find doesn't bring much to the table is BLM. Even back when flare was still relevant.
    Higher single-target DPS? High burst? Support abilities?

    BLM brings Apoc which is stronger for one target than Supervirus with a longer cooldown (useful for tank busters, prey and the like).

    BLM has manaward which although has been nerfed since 2.0 makes them easier to heal than other ranged dps for certain mechanics like prey, handling adds, etc.
    Similarly, manawall, when used properly adds to their survivability while other ranged classes simply don't have a comparable ability (Second Wind would be most comparable and not even all physical dps can cross-class it).
    Regular Virus is also available for physical tank busters and raid-wide attacks.

    And movement in all fights, at least up to A3S IMExp, is overrated and mostly unneeded.

    The problem is *most* BLMs don't use any of these abilities at all.
    (2)