Was playing a bit more of WildStar earlier and found out that they have a veteran dungeon system where there's max level versions of lower level dungeons with an increased difficulty, but let's disregard that latter part for now.
What I'm requesting for now is for all the Heavensward dungeons to have a level 60 version that could be throw in DREX. Now, I know this would take a rather large amount of development efforts, but it's definitely less time consuming than creating an entirely new dungeon, and would bring in a lot of variety to the endgame. Why they don't already do this, I don't know.
As someone who only plays one job, the amount of times I've run all the level 51-59 dungeons is saddening. An incredible amount of effort went into designing them, The Vault, The Great Gubal Library, The Aery, Dusk Vigil, and Sohm Al are mostly all well designed, and yet I'm stuck running Neverreap and Fractal? It could just be me, but it seems like significantly less effort went into Fractal than say, The Vault or the Library. Maybe it's due to those dungeons just being so well designed and interesting.
"But why would anyone else run the older dungeons now that we have these at level 60?" - Leveling purposes, as it is now.
"The rewards?" - The usual Esoteric tomes, and either the same dungeon gear scaled up to the appropriate ilvl, or a dyeable versions. Optionally crafting material drops can be put in that is required to craft the dyeable versions of said gear.
"But Colorful, we technically already have these in the form of hard mo-" - Shh, don't be like that.
Now I'm not asking for this to happen in 3.1, but going forward it would be nice to have one or two "Veteran Dungeons" every patch, instead of getting 2 dungeons, we'll get 2 new ones and 1-2 older ones that have been rescaled.