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  1. #41
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Adire View Post
    snip
    Honestly, I see nothing wrong with those comments. /shrug I guess it is a perception thing.

    Oh well, thanks for responding. I was just curious.

    I'm not here to upset you further though, so I'm going to bow out of this for now. I do sincerely hope you have better experiences in future runs. ^^
    (0)

  2. #42
    Player
    RocheKat's Avatar
    Join Date
    Aug 2015
    Posts
    159
    Character
    Klarity Sincerity
    World
    Lamia
    Main Class
    Conjurer Lv 46
    I don't know how many times I have seen terrible tanks try pulling everything in a zone. They don't use cooldowns, that don't hit everything... or anything half the time and then they cause a wipe. How do they handle this? By doing it again and then yelling at the healer.

    The problem is dumb people see an overgeared tank do it and they think they can do it as well... or they have an overgeared healer friend that has been carrying them.
    (0)

  3. #43
    Player
    hanibal's Avatar
    Join Date
    Oct 2015
    Posts
    3
    Character
    Hanibal Lektor
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Its your fault always if you heal before the pull is over(ALWAYS). Sounds like you are not accustomed to it and failed to me. If the tank dies because you cant keep up when he stops, he does not know his limitations well enough and or one of you is poorly geared and needs to git gud. Plus if he dies because he pulled too much, you are absolved of all blame(unless you need to git gud) lol
    (0)

  4. #44
    Player
    Acyd's Avatar
    Join Date
    Jan 2013
    Location
    Limsa
    Posts
    220
    Character
    Acyd De'nacht
    World
    Jenova
    Main Class
    Marauder Lv 80
    If a tank only gets face aggro while pulling groups, he's bad. Sure, you can miss some mobs, but it's easy to snap them right back. No reason a mob should be beating on anyone else but that tank, for more than a few seconds at most.
    (1)
    Acyd De'nacht

    Jenova

    Woe to the vanquished, mournful tear, glorious...Eternal King...Ah...Whom today we commemorate...I am the death of death.

  5. #45
    Player
    baopee's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Baopee Dhen
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    No player is perfect, but people think they are perfect, and DF just love to put those "perfect players" together.
    (0)

  6. #46
    Player
    Gorlioliolio's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Shaggy Grant
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Meow9000 View Post
    One thing I feel people forget to mention is that it helps when tanks pop cool downs while they're actually pulling, especially if you have some distance between mobs. I.E in Fractal, 3rd pull after grabbing the first group as a DRK I'll pop foresight and dark dance, and then shadow skin and convalescence after the second group has been grabbed. Using your less important cool downs to help survive while grabbing mobs will help your healer loads
    Do you walk backwards from the first group of mobs to the second group? Cus if not you just wasted dark dance, thanks for the advice though

    Edit: We have beat this topic to death multiple times in the past, the general consensus is that in DF you should always tag everything because you aren't in constant communication with the healer and typing stuff takes too damn long mid pull. However if you know the healer going in it is much more efficient (resource management, time, agro, damage taken) to pull things from the edge of their packs and avoid as much damage as possible while cutting every corner you can to get the mobs in place.
    (0)
    Last edited by Gorlioliolio; 10-15-2015 at 02:27 AM.

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