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  1. #1
    Player
    IllyriaKnotfred's Avatar
    Join Date
    Aug 2013
    Posts
    300
    Character
    Dalaren Elvanis
    World
    Diabolos
    Main Class
    Thaumaturge Lv 70

    Zodiac Quest Dungeon Items

    0/49 Wanderers Palace. Something needs to change :\
    (6)

  2. #2
    Player
    EpicCid's Avatar
    Join Date
    Oct 2013
    Posts
    82
    Character
    Omnium Timorum
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 70
    Having the same issue with pharos. Just bad luck we're having. It will change when they nerf it in the future.
    (1)

  3. #3
    Player
    Omnerabdator's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Kalistos Hawke
    World
    Tonberry
    Main Class
    Archer Lv 60
    alot of plp are getting really bad luck on certain dungeons, making me think theres a bug, i was getting them in 1/5 runs but now...i have to do lost city and satasha hm and nothing after grinding them for 2 days straight
    (0)

  4. #4
    Player
    Dante27's Avatar
    Join Date
    Jan 2015
    Posts
    20
    Character
    Dante Leonhart
    World
    Ultros
    Main Class
    Pugilist Lv 70

    I know

    I have run Tam-Tara Deepcroft HM 47 times no luck
    (0)
    Last edited by Dante27; 01-27-2015 at 12:55 AM.

  5. #5
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    I got WP on my first try. Now, Sastasha, on the other hand... That one, I'm up to around twenty-five attempts and counting.

    It's my last dungeon, too; I have all the materials I need to finish its quest and obtain my Zodiac. Just need that one final drop!
    (0)

  6. #6
    Player
    Greedyao's Avatar
    Join Date
    Aug 2014
    Location
    Limsa
    Posts
    34
    Character
    Endorsi Zahard
    World
    Phoenix
    Main Class
    Summoner Lv 90
    one week, no drops lol
    (0)
    Twitch.tv/greedyao
    SummoningWay

  7. #7
    Player
    Jasott's Avatar
    Join Date
    Dec 2013
    Posts
    57
    Character
    Hawu'to Rakarrak
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by IllyriaKnotfred View Post
    0/49 Wanderers Palace. Something needs to change :\
    Could just wait until 2.51 when the next step comes out. They'll most likely make them guarenteed drops by then since theres been so much complaining about the drop rates of the dungeon atma recently.
    (0)

  8. #8
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Naturally, the very day I whine about it on the forums, I finally get my Sastasha drop. Excalibur and Aegis Shield obtained!
    (2)

  9. #9
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Hmm, so about the same time SE was making earlier steps easier (Atma, Alexandrite from fates), the last step became harder? And not telling us about it in patch notes of course.

    While it's not certain, seems extremely likely considering that here we have a 47, 49, and 25 runs without drop mentioned. I also have a FC mate who's been on Aurum Vale quite a lot without drop recently -- don't have an exact count though.


    Compare that to when I did Ragnarok right after it was released: Max for any dungeon was like 8 or 9. Several on 1st run. Average probably around 3 or 4 clears each.

    And to get that on Aurum Vale is just hell:
    - The level sync makes kills very, very slow. Far slower than any 50 dungeon, and a bit slower than all the lower level stuff.
    - Mechanics are more challenging than the lower level dungeons (expected progression) ... which can slow things down.
    - If you DF, there's a very good chance group-mates will be brand new not-yet-lvl50 people. (Because after 50, little reason to go there)
    - Sacrifice running it takes more coordination than I would even attempt with a full DF group.

    ... So you're left trying to convince 3 friends to run AV repeatedly, with no reward for them (not even soldiery tomes worth mentioning). Not a reasonable situation at all IMO.

    That said, I had thought when I did it pre-stealth-rate-decrease that the i125 relics were easier than Nexus, Novus, etc. and pattern would dictate that being out of place. It seemed a breath of fresh air after the stupidity of Atma to Nexus steps pre-nerf. If SE actually wanted to up the difficulty correctly, they would need to 1) mention it in patch notes, and 2) tweak the stupidly hard parts (Aurum Vale in this case) to be a bit more manageable. Or just not up the difficulty at all.
    (6)
    Last edited by RhazeCain; 01-31-2015 at 04:34 AM.

  10. #10
    Player
    Borascythe's Avatar
    Join Date
    Sep 2014
    Posts
    35
    Character
    Avarria Stellaris
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    I can't figure out why SE insists on adding RNG to the relic questline so much. The rest of the relic stage we're at now is fine. I think it's pretty cool to have a combination of crafting items, vendor items (gil), the bombard cores and the spring water. The issue I have is with the RNG on the dungeon items.

    They knew we hated atmas but then gave us something even worse. Atmas were bad, but I at least could clear it regardless of the quality of players with me. Now, a good chunk of the groups I am with have people that are really terrible. Wiping over and over on dungeon months out of date is really annoying.

    Been grinding SV HM all night long. Probably at the 8 hour mark now. No drop yet.

    I feel like some stages are much better than others. I liked the books apart from the fates (RNG...), I liked the alexandrite stuff apart from the failure on melding and the low fate drops (RNG and RNG). The light grinding wasn't too bad, really. I just feel like it could've been a tweaked a bit. It was very grindy. I think having more dramatic bonuses to entice people to run stuff they would normally never run would've been great. Have light a super light bonus or something for an obscure dungeon ever window or something. Making it public rather than forcing players to find it out on their own would've been nice as well.
    (6)
    Last edited by Borascythe; 02-08-2015 at 05:38 PM.

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