The reason people don't queue as tanks isn't because they can't queue as multiple jobs, but rather the risk vs. reward isn't worth it. It's stressful as a tank and to motivate people to queue despite that, there need to be rewards to tip the scales of the risk/reward ratio.
I think this feature is a great idea and I would use it for sure, but I don't think in and of itself it will help much with the tank shortage. Players with access to tanks who don't queue as them will keep not queuing as them despite this system, unless there is something to motivate them otherwise.
I would say, if this feature was added, that a role roulette feature also be included, with bonus tomestones rewarded at the end of the duty. This would motivate more of those with tanks to use them, as the extra rewards would be worth the added stress of the role (mind you, the adventurer in need could also be adjusted to do something similar. If it rewarded a good amount of extra tomestones instead of gil, I would tank in duties almost exclusively. As it is now, my mch gets all my time).


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Exorcist of Oceania Core Empire <OCE> Oceanic Tonberry FC




