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Thread: Dancer Tank!!!

  1. #11
    Player
    rawker's Avatar
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    Dec 2014
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    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    evasion tank would be very hard to balance since evaded attacks deal 0 damage making HG, LD, and Holmgang piss poor compared to it. and since it will completely mitigate damage, this kind of tank will have the lowest hp pool of all tanks.

    another thing on evasion tanks is that it will be stressful on healers. if the dancer fails to dodge consecutive attacks, say goodbye to your health.
    (0)

  2. #12
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Evasion tanks are fine. Tanks without controllable mitigation are not. Why do people so often assume that a tank must always dodge according to RNG, or that an evasiontank is an RNGtank?

    Even a lack of "manual" mitigation control is fine is long as "procedural" mitigation can reliably intercept a known, incoming attack when it counts.
    (1)

  3. #13
    Player
    rawker's Avatar
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    Dec 2014
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    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    PLD's Sheltron is a guaranteed block.

    WAR's Raw Intuition is a guaranteed Parry to frontal attacks

    DRK's well... still fishing for that dodge and parry to proc off Dark Dance.


    Though they do not completely block the entire attack. They still receive a portion of the damage. Having a dodge-equivalent of Sheltron or Raw Intuition where it is a guaranteed dodge is way overpowered since lol 100% damage mitigated. That would even make them better tanks than PLDs since they mitigate more damage.
    (0)

  4. #14
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by rawker View Post
    where it is a guaranteed dodge is way overpowered since lol 100% damage mitigated...
    Yet, it doesn't have to be. Dodge levels/calculations can be adjusted at any time. They could just as easily be an accuracy reduction of an enemy attack, stackable with parry, that creates a percentile glancing blow dealing, say, anywhere from 50% to 0% damage.
    (0)

  5. #15
    Player
    wicked-one's Avatar
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    Aug 2013
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    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by liljramos88 View Post
    So i have seen a few dancer tank post out there and i am really interested in the concept now am trying to think how would it be implemented. Would it be more of the ff11 tank or more like a capoeira inspired Dancer.
    (0)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  6. #16
    Player
    Freyyy's Avatar
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    Mar 2015
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    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by fm_fenrir View Post
    The bigger issue is that you can't dodge or parry magic.
    You can totally dodge magic. You can just not block/parry it.

    I think that a tank with a lighter armor might be interesting. Especially as a Dancer. I'd love to see some kind of "cleric-like" healer, with somewhat heavy armor, a shield and a mace or hammer. Would look neat.
    (0)

  7. #17
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Freyyy View Post
    You can totally dodge magic. You can just not block/parry it.
    Magic can miss (due to the attacker's own inaccuracy), which will display "dodge," but you can't technically dodge magic. This was more clear back when 'Dodge' and 'Miss' had separate displays.
    (0)

  8. #18
    Player
    Freyyy's Avatar
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    Mar 2015
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    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Magic can miss (due to the attacker's own inaccuracy), which will display "dodge," but you can't technically dodge magic. This was more clear back when 'Dodge' and 'Miss' had separate displays.
    Considering that dodge is calculated with enemy accuracy, I think that they're both one and the same. Plus when you have an ally who dodges an attack the flying text on him is "MISS" but when you're the person who dodges an attack it's "Dodge" so...
    (0)

  9. #19
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Freyyy View Post
    Considering that dodge is calculated with enemy accuracy, I think that they're both one and the same. Plus when you have an ally who dodges an attack the flying text on him is "MISS" but when you're the person who dodges an attack it's "Dodge" so...
    In 1.x the term "miss" was used even on attacks against oneself if the enemy missed. (They do not have perfect hit chance.) Calling all enemy missed attacks as "dodges" if personal, and all non-personal dodges/misses as "misses" was just a change in display since ARR. Try aggroing in front of a higher level caster mob, pop your dodge buffs (DA-DD / Featherfoot) and see how effective that is. Now try blinding the enemy and see how much more you "dodge" (sadly w/o triggering Haymaker).

    It's possible that I've just been very unlucky for the past 2 years, and that Shade Shift, when still the guaranteed Perfect Dodge (in 2.x), was only allowed to trigger on physical attacks despite this not being shown on the tooltip... but I really doubt it.
    (0)

  10. #20
    Player
    Kuwagami's Avatar
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    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Freyyy View Post
    I think that a tank with a lighter armor might be interesting.
    Not really. You just have to see the difference in damage taken by a DRG and any tank at equal ilevel if they try to tank anything. A light-armored tank would get wrecked in no time in the current state of the game.

    I'd like to see dancers as a debuffer dps (one can always dream, amirite ?) or a tp healer imo.

    Though, bring on the cleric, or as a tank, the templar. gotta shine with truly holy tanks.
    (0)

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