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  1. #11
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Could you explain a bit about the step/finisher system and your impressions on it/how it might work if adapted for XIV? Just if you think that system might have merit here, I mean; I wouldn't want to waste your time.
    I think a good starting point would be finishers being split between mitigation and attacks with special effects or that generate enmity. Assuming you were to give DNC something like the Stagger mechanic, you could then have one of the finishers remove the staggered damage at the cost of generated steps. If required healer attention is an issue, a HoT effect could be applied with it or implemented via a separate ability; could even make DNC's equivalent to Purifying Brew turn the staggered damage into a HoT.

    The tricky thing would be just how steps should be generated. I'd probably design them as something to be constantly generated and consumed, as opposed to generating steps and pooling them like with Wrath stacks on WAR.
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    Last edited by Duelle; 11-10-2015 at 08:10 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)