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Thread: Dancer Tank!!!

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  1. #1
    Player
    Kuwagami's Avatar
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    Oct 2013
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    Limsa Lominsa
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    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Freyyy View Post
    I think that a tank with a lighter armor might be interesting.
    Not really. You just have to see the difference in damage taken by a DRG and any tank at equal ilevel if they try to tank anything. A light-armored tank would get wrecked in no time in the current state of the game.

    I'd like to see dancers as a debuffer dps (one can always dream, amirite ?) or a tp healer imo.

    Though, bring on the cleric, or as a tank, the templar. gotta shine with truly holy tanks.
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  2. #2
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kuwagami View Post
    Not really. You just have to see the difference in damage taken by a DRG and any tank at equal ilevel if they try to tank anything. A light-armored tank would get wrecked in no time in the current state of the game.

    I'd like to see dancers as a debuffer dps (one can always dream, amirite ?) or a tp healer imo.

    Though, bring on the cleric, or as a tank, the templar. gotta shine with truly holy tanks.
    "In the current state of the game" is always the optimal disclaimer, though. Any change in the game's underworkings can make a lightly-armored tank, who makes up for the defense difference in other ways, just as viable.

    I've been working up a pipedream on Templar for a while now... though as a longsword-using class for Mage Knight (Mystic Knight) and Sword Saint. Part of a sort of anti-magic ascetic religion.

    Been imagining Dancer primarily as sort of a coordinating offensive support.
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  3. #3
    Player
    Kuwagami's Avatar
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    Oct 2013
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    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Shurrikhan View Post
    "In the current state of the game" is always the optimal disclaimer, though. Any change in the game's underworkings can make a lightly-armored tank, who makes up for the defense difference in other ways, just as viable.
    sure but they would need an innate ~20% damage mitigation to make up for the armor loss, even before thinking about tank stance and/or cooldowns. Or a huge ass hp pool and healing received buff. Either way, the curreny state of the game is unfriendly for any tank not in heavy armor. Could change, though most likely won't.


    As for the dodge thing, you have to remember that magic users have a lower accuracy cap so they can hit you more with the same level than physical monsters. Though all in all, it doesn't matter as raid mobs are overleveling you so dodging them hasn't been a thing since t4. Maybe A2, but I nevr witnessed it
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    Last edited by Kuwagami; 10-12-2015 at 06:59 PM.