Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 73

Thread: Dancer Tank!!!

Hybrid View

  1. #1
    Player
    Isius's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    150
    Character
    Astral Pyre
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    ....lol Did I start something? xD
    (0)

  2. #2
    Player
    ArdorGrey's Avatar
    Join Date
    Nov 2014
    Posts
    179
    Character
    Ardor Grey
    World
    Zalera
    Main Class
    Marauder Lv 60
    I'd have no interest in it. More tanks is never a bad thing but I think I'd be more inclined to play the job if it was a melee healer than if it was just another tank with "evasion flavored" mitigation.
    (0)

  3. #3
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    The feels when you miss soloing hard stuff with dancer in ffxi... I would totally be behind having dancer as a tank.
    (1)

  4. #4
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    evasion tank would be very hard to balance since evaded attacks deal 0 damage making HG, LD, and Holmgang piss poor compared to it. and since it will completely mitigate damage, this kind of tank will have the lowest hp pool of all tanks.

    another thing on evasion tanks is that it will be stressful on healers. if the dancer fails to dodge consecutive attacks, say goodbye to your health.
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,966
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Evasion tanks are fine. Tanks without controllable mitigation are not. Why do people so often assume that a tank must always dodge according to RNG, or that an evasiontank is an RNGtank?

    Even a lack of "manual" mitigation control is fine is long as "procedural" mitigation can reliably intercept a known, incoming attack when it counts.
    (1)

  6. #6
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    PLD's Sheltron is a guaranteed block.

    WAR's Raw Intuition is a guaranteed Parry to frontal attacks

    DRK's well... still fishing for that dodge and parry to proc off Dark Dance.


    Though they do not completely block the entire attack. They still receive a portion of the damage. Having a dodge-equivalent of Sheltron or Raw Intuition where it is a guaranteed dodge is way overpowered since lol 100% damage mitigated. That would even make them better tanks than PLDs since they mitigate more damage.
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,966
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by rawker View Post
    where it is a guaranteed dodge is way overpowered since lol 100% damage mitigated...
    Yet, it doesn't have to be. Dodge levels/calculations can be adjusted at any time. They could just as easily be an accuracy reduction of an enemy attack, stackable with parry, that creates a percentile glancing blow dealing, say, anywhere from 50% to 0% damage.
    (0)

  8. #8
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by liljramos88 View Post
    So i have seen a few dancer tank post out there and i am really interested in the concept now am trying to think how would it be implemented. Would it be more of the ff11 tank or more like a capoeira inspired Dancer.
    (0)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,966
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Ahh, I see. Thought they had combined them in display only for the convenience of separating incoming vs. external dodges/misses, not also in their procs, silently buffing dodge-counters.

    That being said, just went for 6 Featherfoots against a caster mob (Water Sprite) my own level. I dodged about once per minute, with only one of these dodges over 9 minutes being during Featherfoot. Compare this with about 3 dodges per minute vs a physical attacker (Sun Leech) with 1-3 dodges per featherfoot duration, and you'll see why I consider magic to ignore dodge chance, depending instead on enemy miss chance. Seeing as raid bosses are 3 levels higher than you and have no native miss chance against you, that would, in the current state of the game, make dodges unusable as anti-magic mitigation in a raid setting. [E.g. I have never once dodged a Ramuh attack, in weeks of farming.] That was all I meant by all this. Though I thank you for the correction on misses triggering counters; I had completely forgotten that.
    (0)

  10. #10
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    All I can say is with how many people are complaining that PLD dps is too weak.

    If you make dancer a tank they will all change to Dancer dps too weak.
    (0)

Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast