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  1. #1
    Player
    kingatlas's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Akylios Dono
    World
    Odin
    Main Class
    Thaumaturge Lv 60
    Ok
    So I think this whole thing went off topic.

    Think the OP was asking for ps4 parser.

    Not Are you guys for or against parsers.

    No you will never get a parser for ps4 for this game, SE doesn't have one for PC so they aren't going to give one to ps4.
    Simple. Done.


    PS. As for pro or con for parsers. TBH no one gives a crap about your opinion here, for or against.
    Why, because you cant change anyone's mind about anything here.
    This isn't a debate forum for intelligent conversation.
    Its just a place for people to scream their opinion at each other.
    (6)

  2. #2
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by kingatlas View Post
    Ok
    So I think this whole thing went off topic.
    It was off-topic before it even started. Chif's opening post was a rather ignorant statement that PS4 players should get a parser cause 'all' PC players have one, which isn't true in the slightest. I played on PC for all of my time in 1.0 and much of the Beta and not once looked up much less used a parser. I kind of like my PC as virus free as I can keep it, one of the biggest issues of third party software use and one alot of players, PC or not, are wary of (it's because of this vulnerability of PCs that Square implemented a security token in XI and maintained it's presence since). But that doesn't seem to matter to Chif, his assertion is that 'all' good players use parsers and the PS4 'needs' one.
    Quote Originally Posted by Odett View Post
    So when a DPS check isn't being met, how do you know who's getting in the way of a clear?
    I haven't been in many groups where a 'DPS check' not being met was the result of someone slacking. I was in some of the early Alexander runs and there were a few where we wiped to Self Destruct, but it wasn't because of slacking. At least, not outright slacking. Sometimes one DD would be left with two spiders while the other DD on that particular boss just kept wailing on the boss, causing that one DD observing mechanics to get Mini'd. Or the one holding the spiders would receive the blessing of RNGesus and get bombed while trying to kill the spiders. Generally, shit happens and you have to look at the fight from more than just the angle of the 'DPS check'. I, personally, never give up on a fight until everyone gives up and by that time, well, everyone's given up so there's no point pointing fingers at anyone.
    (2)
    Last edited by Gilraen; 10-19-2015 at 01:42 AM.

  3. #3
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Gilraen View Post
    Generally, shit happens and you have to look at the fight from more than just the angle of the 'DPS check'. I, personally, never give up on a fight until everyone gives up and by that time, well, everyone's given up so there's no point pointing fingers at anyone.
    Did you do Ramuh EX when it came out? How many times have you attempted Bismarck EX, even now with a MUCH higher average iLv between players? Did you do SCoB when it was relevant, or Final Coil? Have you walked into Alex Savage? I'm not trying to attack you, but instead provide examples of fights that had the potential to be very difficult at the time of release due to DPS checks not being met.

    How many groups did you encounter that couldn't clear Ramuh's ads before his 1hko attack?

    How many times has a BisEX group wiped during the 2 flying serpents, or has had to deal with an surplus of ads in the last phase because the group couldn't kill them in time in order to keep up with the new waves?

    When SCoB was new, how many times did Raflessia have to be moved because the bulb in the middle wasn't killed in time? How many times did your group wipe because the superslime wasn't killed fast enough?

    How many times did you get a third Heavensfall in T9, or didn't have the DPS to reach a clean transition into the last phase without a Ghost up? How many times was the tank shit out of luck because the first phase was dragged on for too long and they ran out of cooldowns to mitigate Ravensbeak and Raven's Blight?

    How many times did you wipe on Imdugud when it came out because there wasn't enough DPS on the ads and he got too many charges?

    How many times did you wipe on T12 because the Benus weren't killed in time during the ad phase before the last phase?

    How many times did you wipe on T13 because the ad phase wasn't being handled fast enough?

    How many times have you wiped in any turn of Alex Savage because every single one requires a high standard of DPS and it wasn't met?

    I have provided examples of harder content, but you can even look at easier stuff when it came out, and the sheer number of people that had trouble with the first boss of Pharos Sirius, or the last boss of Haukke Manor HM when it was released, or the second boss of Sastasha HM where he would get too many determination stacks from his gun shooting mechanic, or the second boss of Qarn HM, where enough damage wasn't caused to interrupt its needle attack. You can even look at fights like the last boss of the Vault, where 2 underperforming players will drag on the fight for ages and make the healer's job extremely taxing.

    You're describing content like Alex Normal where the group has to be REALLY, REALLY, EXTREMELY bad nowadays in order to wipe from an enrage. I had a group last week on Alex 1 NM where we cleared it with 3 DPS because the fourth one d/ced at the start of the fight and never came back (that's 1 DPS on the Oppressor, 1 on .5, and a ranged switching between the two based on HP percentages). I't not about not looking at fights from the angle of a DPS check, because many fights ARE DPS checks, plain and simple. You can't dismiss fights like the ones I provided above, and it's not my duty either to keep tabs on the performance of DPS players by checking for DoT's, debuffs, buffs, and cast times.

    It has been said many times now agan and again, but tanks and healers are expected to perform at a certain level in this game, but oftentimes, DPS players don't share this responsibility according to the general community, especially in a metagame where tanks are often expected to rock Strength accessories. It's a double standard that healers and tanks must perform above a certain threshold, a threshold which has been set much lower for DPS players by the community, to the point where many players see decent DPS output (I repeat, decent, not min-maxing) as a luxury instead of a basic expectation. It is absolutely no secret why the most difficult fights in this game are centered around the DPS player having the most responsibility.
    (10)
    Last edited by Odett; 10-19-2015 at 02:54 AM.

  4. #4
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Gilraen View Post
    I haven't been in many groups where a 'DPS check' not being met was the result of someone slacking. I was in some of the early Alexander runs and there were a few where we wiped to Self Destruct, but it wasn't because of slacking. At least, not outright slacking. Sometimes one DD would be left with two spiders while the other DD on that particular boss just kept wailing on the boss, causing that one DD observing mechanics to get Mini'd. Or the one holding the spiders would receive the blessing of RNGesus and get bombed while trying to kill the spiders. Generally, shit happens and you have to look at the fight from more than just the angle of the 'DPS check'. I, personally, never give up on a fight until everyone gives up and by that time, well, everyone's given up so there's no point pointing fingers at anyone.
    Of course there can be various reasons why a DPS check failed, it doesn't have to be someone slacking.
    But even then, a parser points you into the right direction.

    When My FC did Bismarck EX for the first time, we noticed that one of the BLM was doing rather low DPS thanks to a parser (he didn't notice). It was because of mechanics, not because he didn't want to perform, so we gave him pointers, where he can mostly stand in one place, and it went way better (we didn't clear in the end because we failed 3rd phase, but at least we got to the 3rd phase...).
    You can't notice stuff like that without a parser.

    Or lets say you fail Faust in Alex Savage, that's a DPS check that has ZERO mechanics, you just stand there and beat on him. Without a parser it's REALLY hard to see who needs help (be it more optimal rotation, better gear, or buffs).

    Or lets say you are playing AST - Balance is % based, so it's worth more to put it on the player who does the most DPS. How are you supposed to know that without a parser? Keep in mind that the difference can easily be more than 100 DPS, which can be "make or break" in many DPS checks.
    (8)
    Last edited by sirDarts; 10-19-2015 at 05:13 AM.