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  1. #1
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    There isn't going to be a console developed parser that won't be outdone by a PC developed parser eventually. It will cause the problem of scaling difficulty, as now the assumptions will be made of the performance of people that have access to whichever parser is updated for the latest content and creeping features developed by the PC fanbase. This can be far away from anything SE develops officially, and end up putting console players back in the same boat.
    (0)
    Last edited by Kallera; 10-18-2015 at 04:05 AM.

  2. #2
    Player
    MentheusDreyar's Avatar
    Join Date
    Jul 2015
    Location
    Uldah
    Posts
    121
    Character
    Mentheus Dreyar
    World
    Cerberus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kallera View Post
    There isn't going to be a console developed parser that won't be outdone by a PC developed parser eventually. It will cause the problem of scaling difficulty, as now the assumptions will be made of the performance of people that have access to whichever parser is updated for the latest content and creeping features developed by the PC fanbase. This can be far away from anything SE develops officially, and end up putting console players back in the same boat.
    While we might have superior tools within the parser for PC, such as real time telegraphing of data that happened during the fight, the core functionality which is essentially a glorified calculator will remain exactly the same which is all we really need in most cases for the general player base. Everything else is icing on the cake for the min/maxers and technical people. As long as the core functionality is updated nothing else really matters too much.

    So i don't get what you mean by scaling difficulty? Might be the way you worded it for my sleep deprived brain

    Assuming you mean scaling difficulty of new content based on parsers, no it won't SE will continue to design content based on their decisions as they have always done. AKA Lv + ilv and whatever they deem suitable as an average DPS for that combination. A parser won't affect that as they do their own internal testing and likely won't change their method from what they do now.

    If i'm wrong please elaborate on that
    (4)
    Last edited by MentheusDreyar; 10-18-2015 at 05:34 AM.

  3. #3
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MentheusDreyar View Post
    Snip
    If i'm wrong please elaborate on that
    What I'm saying is that in order to provide a lasting challenge to the min maxers, SE made content that was..problematic, as in its been breaking the audience it was designed for. Some believe it had to do with Lucrezia's fast performance on FCOB and not wanting a repeat.

    In no way am i blaming the players, my concern is on SE's design of boss fights, which would change if player knowledge of fight statistics is now a factor. If said min/maxers are using methods that result in higher numbers, they are likely using strategies the rest of the playerbase is not using in their own content. So if someone wants to maintain interest in their meticulously designed raids, wouldn't they need to design fights that force said raiding strategies and resources upon non-raiders?

    I get that people are saying that no one cares about the average dps doing his ex roulette, does his dps, and leaves without fanfare and comms. But thaere is nothing certain that this is going to last if parsers(and the critical discussion using them) get lifted. A DF when each run is as a race is going to be a lot more stressful an experience than what we have now.
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    Last edited by Kallera; 10-18-2015 at 06:43 AM.