Btw good player have parse already, they are not waiting SE to addit .
Btw good player have parse already, they are not waiting SE to addit .
No. Thats an unfounded generalization. Its true to say that some good players parse, and that some do not. Quite apart from anything rlse there are a lot of very good players on PS3/PS4 the very fact that console players were amoung those downing coil should be ample proof of that. The simple fact is that you do not need a parser to be good at this game, you simply need to know your skills and play regularly, and have the desire to do well.
I think it is actually quite insulting to claim that anyone needs a parser to be good (which is the logical conclusion of almost everything you've said). If you feel that need, to use a parser, that is your decision, but you don't get to decide that for me or anyone else. I'm actually pretty surprised that anyone thinks that a parser is neccessary to learn to play well. I can see that if there is a specificdpsche k in a specific piece of end game content, a parser is a tool that would help identify specific things that the team could do to improve their collective dps, but that is a specific circumstance. In general play, I don't think a parser will help any more than a training dummy.
Fundamentally you don't need a parser in order to improve your skills and performance, you simply need to learn your skills and practice by playing, most of allyou have to wantto do well. Players that want to do better do so without a parser. Players that don't, won't, whether there is a parser or not.
Honestly the idea that you can't be good without a parser reminds me of iPhone users who can't decide where to eat without askin Siri. In the end, a parser is just a tool, there is no substitute for actually learning your job.
You're failing to take into account that at least one person from of those teams was almost certainly parsing when the content was newQuite apart from anything rlse there are a lot of very good players on PS3/PS4 the very fact that console players were amoung those downing coil should be ample proof of that. The simple fact is that you do not need a parser to be good at this game, you simply need to know your skills and play regularly, and have the desire to do well.given the odds virtually all statics have at least 1 PC player. Once the world firsts and those following within the month had come in and basically told everyone what to do chances are less, but generally statics do have one person parsing if one is available.
Not necessary no, but an indispensable tool to find out where you stand and help fine tune your level of play, don't forget where all the optimal rotations everyone uses come from, parsersI'm actually pretty surprised that anyone thinks that a parser is neccessary to learn to play well. I can see that if there is a specificdpsche k in a specific piece of end game content, a parser is a tool that would help identify specific things that the team could do to improve their collective dps, but that is a specific circumstance. In general play, I don't think a parser will help any more than a training dummy.and yes these rotations are considered "playing well"
Specific uses for only end game content? yeah.... try any kind of trial that has a form on DPS check when it's new, for example Bismark HM and EX for many players. Can't see where a parser is helpful there? or would you rather bang your head pointlessly against a wall with little progress rather than use a tool to help you find out whats wrong in detail?
Yes because all content that involves a DPS check is standing still hitting a dummy primal/<insert enemy of your choice> with no form of mechanics or need to move...![]()
Hint that's sarcasmIf you really believe that you are very naive or ignorant.
Last edited by MentheusDreyar; 10-18-2015 at 06:01 AM.
Only 'almost'? So, you didn't talk to every team that downed turn 5 to tell if they used a parser? So, in that case, post proof or retract your claim.
I see, it's pure assumption on your part? Oh, I wasn't talking about world or server first, just the act of clearing turn 5 before it went all duty finder on us.parsing when the content was newgiven the odds virtually all statics have at least 1 PC player. Once the world firsts and those following within the month had come in and basically told everyone what to do chances are less, but generally statics do have one person parsing if one is available.
Optimal rotations come from theorycrafting and practice, it's kind of sad to me that the only way you seem to be able to believe players can develope skill and good skill rotations is to listen to a parser.Not necessary no, but an indispensable tool to find out where you stand and help fine tune your level of play, don't forget where all the optimal rotations everyone uses come from, parsersand yes these rotations are considered "playing well"
No offense, but I said; "I can see that if there is a specific dps check in a specific piece of end game content, a parser is a tool that would help identify specific things that the team could do to improve their collective dps, but that is a specific circumstance." Doesn't that say that I can see where people might find it useful? So what's your beef.Specific uses for only end game content? yeah.... try any kind of trial that has a form on DPS check when it's new, for example Bismark HM and EX for many players. Can't see where a parser is helpful there? or would you rather bang your head pointlessly against a wall with little progress rather than use a tool to help you find out whats wrong in detail?
No, really? Sarcasm? I never would have guessed, I'm so glad you told me, or else I might have taken offence at your implied insult of ignorance. But hey, I'll let it go fornow. Tell me something. If you parse the same fight twice with different players and jobs, does it look the same? Given the different parameters of each fight I don't see how it can. The point being that to prefect a rotation, you don't need to be dodging mechanics that interrupt combos or positionals. Frankly with all the movement and dodging yourperfect rotation isn't happening, you have to adapt tocircumstance, and that requires learning through experience. A parser won't teach you that. Learning a proper rotation doesn't require a parser either. Do you honestly believe otherwise?Yes because all content that involves a DPS check is standing still hitting a dummy primal/<insert enemy of your choice> with no form of mechanics or need to move...![]()
Hint that's sarcasmIf you really believe that you are very naive or ignorant.
Proper rotations came from parsing. All these guides you read, all these video guides you watch, all these threads or posts on how to DPS, all of them have a root in parsing. Sure trial and error as well as experience come into play with these guides, but parsing is just as valuable as the aforementioned, since knowing when your abilities will do the highest amount of DPS is key against enrage/DPS checks. Also you mentioned theorycrafting earlier, which is all about numbers... which a parser is all about.
Last edited by ShanaShirayuki; 10-18-2015 at 02:45 PM.
"SCREW IT GOING WHM AST CAN'T DEFEND THEMSELVES" -Noob Healer in Seal Rock 10/17/2015
Yeah, right. Instead of taking the information given in the skill descriptions, and using their experience during play, everyone who wrote a guide just closed their eyes and let the parser do it for them... It's honestly flabbergasting to me how many people put such stock in parsers that they can't imagine how to improve without one, so much so that they presume that anyone who is 'good' must have used a parser. I don't read guides BTW, I learn by experience and knowing the skills. Theorycrafting is about looking at the skills and working out how to use them best, when to use buffs, what circumstances to use a particular interrupt, and so on, yes it's a lot of numbers, so what, it's players using their intelligence to work out the best combinations of skills in different circumstances, not simply focusing on your parsed dps, or how you get that last 10th of a point.Proper rotations came from parsing. All these guides you read, all these video guides you watch, all these threads or posts on how to DPS, all of them have a root in parsing. Sure trial and error as well as experience come into play with these guides, but parsing is just as valuable as the aforementioned, since knowing when your abilities will do the highest amount of DPS is key against enrage/DPS checks. Also you mentioned theorycrafting earlier, which is all about numbers... which a parser is all about.
Last edited by Kosmos992k; 10-18-2015 at 05:03 PM.
You two make me chuckle. ^^
Of course you don't need parser for creating rotations and stuff. Theorycrafting is just solid math and knowledge application.
I would say tho that for real combat situations parser combined with a video footage makes it hella easier to work on theorycraft... but theorycrafters are usually better players anyways so that's not really important.
We should focus more on our ice mages and petrified monks. Would players who sometimes don't even bother to read tooltips do math to calculate optimal rotations? I don't think so... nor they would read up guides about their class. In this regard parser doesn't work as much as tool for theorycrafting, but more like motivator to actually read up about their job. Nothing motivates you as much as seeing how much you suck... and also the fear of being "harassed".
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