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  1. #11
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by ShanaShirayuki View Post
    Where do you think optimal rotations and skill usage came from? Numbers. And the numbers came from parsing with hours of spreadsheet work along with trying different abilities and when to use them. The game itself doesn't do a good job teaching players how or when to use their skills. Also, a fighting game is very different from an MMO, there are multiple things: the number of frames a character has when they jump or use an attack, should I use cross-ups, will they use this ability on wake-up, etc.

    Well that's very easy to break down

    1. You learn the skills and rotation by playing the game, the parse also doesn't tell you "HEY PLAYER USE THIS BUFF AFTER THAT SKILL TO GET A HIGHER DAMAGE INPUT" we learn that through experimentation WHICH we already have the means to do with standard striking dummies.

    2. While the games are different they have high similarities. You mention grappler vs rush down? How they play is different along with their skills, yet we have to actually practice to know the limits of the styles, same with Ninja and Summoner. Different play styles, different game type same logic applies to learning.

    3. Frames are you kidding? EVERY game has frames each character has, you can get killed popping hollowed ground because not all frames registered when that boss hit you, you can get interrupted in a fighter if a punch doesn't register it's hit before a kick.

    Honestly if think the concepts behind training in a game are different from one genre to another I can't help you there. Spending a few hours training on a fighter and 4 hours learning a class on a MMO are the exact same thing, you're learning how to play. Honestly it's like you players who want parse have no sense on what makes improvement.

    The player still has to MANUALLY input the skill in order for the parse to say if it is higher or not, the parse WILL NOT TELL YOU WHAT TO DO IF YOU DON'T ALREADY KNOW. And I hate to break it to ya, but if a player is doing something wrong with their rotation at level 60 chances are they don't care, they disregarded the toolkit or they are doing it intentionally. A parse won't help with that at all, because again IT DOESN'T PLAY THE GAME FOR YOU.
    (4)
    Last edited by Jetstream_Fox; 10-14-2015 at 08:56 PM.