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  1. #1
    Player
    ShanaShirayuki's Avatar
    Join Date
    Jun 2011
    Posts
    204
    Character
    Akali Kurai
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jetstream_Fox View Post
    There is difference between harassment and segregation. If I make a pf and state people who can't parse over 1500 will be kicked, that is creating segregation. Telling someone they suck because they can't parse high is harassment. This game is already completely anti community, we don't need to add anymore fire to it, we already have people refusing to help players learn content. And no I'm sorry watching a number doesn't help you, actually sitting down and trying different skills and using buffs at certain times help. Parse doesn't do that, it doesn't tell you "Hey because your number is 500 you should use this skill first, then this buff, followed up by this skill then that one to increase your number to 700." The player finds that out by actually practicing, it's like playing a fighting game and thinking basic free training will help you learn advanced combos for example, Street Fighter.
    Where do you think optimal rotations and skill usage came from? Numbers. And the numbers came from parsing with hours of spreadsheet work along with trying different abilities and when to use them. The game itself doesn't do a good job teaching players how or when to use their skills, hence the aforementioned is needed. Also, a fighting game is very different from an MMO, there are multiple things: the number of frames a character has when they jump or use an attack, as well as taking into account the matchup, is it a grappler vs a rushdown character? Not to mention specific monitors are needed to reduce input lag. And the big thing, more often than not you're up against a human opponent, where mind games also play a big role. Should I use cross-ups, will they use this ability on wake-up, etc.

    Nice try comparing the two, like apples and oranges.
    (1)

  2. #2
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by ShanaShirayuki View Post
    Where do you think optimal rotations and skill usage came from? Numbers. And the numbers came from parsing with hours of spreadsheet work along with trying different abilities and when to use them. The game itself doesn't do a good job teaching players how or when to use their skills. Also, a fighting game is very different from an MMO, there are multiple things: the number of frames a character has when they jump or use an attack, should I use cross-ups, will they use this ability on wake-up, etc.

    Well that's very easy to break down

    1. You learn the skills and rotation by playing the game, the parse also doesn't tell you "HEY PLAYER USE THIS BUFF AFTER THAT SKILL TO GET A HIGHER DAMAGE INPUT" we learn that through experimentation WHICH we already have the means to do with standard striking dummies.

    2. While the games are different they have high similarities. You mention grappler vs rush down? How they play is different along with their skills, yet we have to actually practice to know the limits of the styles, same with Ninja and Summoner. Different play styles, different game type same logic applies to learning.

    3. Frames are you kidding? EVERY game has frames each character has, you can get killed popping hollowed ground because not all frames registered when that boss hit you, you can get interrupted in a fighter if a punch doesn't register it's hit before a kick.

    Honestly if think the concepts behind training in a game are different from one genre to another I can't help you there. Spending a few hours training on a fighter and 4 hours learning a class on a MMO are the exact same thing, you're learning how to play. Honestly it's like you players who want parse have no sense on what makes improvement.

    The player still has to MANUALLY input the skill in order for the parse to say if it is higher or not, the parse WILL NOT TELL YOU WHAT TO DO IF YOU DON'T ALREADY KNOW. And I hate to break it to ya, but if a player is doing something wrong with their rotation at level 60 chances are they don't care, they disregarded the toolkit or they are doing it intentionally. A parse won't help with that at all, because again IT DOESN'T PLAY THE GAME FOR YOU.
    (4)
    Last edited by Jetstream_Fox; 10-14-2015 at 08:56 PM.

  3. #3
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Jetstream_Fox View Post
    Well that's very easy to break down

    1. You learn the skills and rotation by playing the game, the parse also doesn't tell you "HEY PLAYER USE THIS BUFF AFTER THAT SKILL TO GET A HIGHER DAMAGE INPUT" we learn that through experimentation WHICH we already have the means to do with standard striking dummies.

    Honestly if think the concepts behind training in a game are different from one genre to another I can't help you there. Spending a few hours training on a fighter and 4 hours learning a class on a MMO are the exact same thing, you're learning how to play. Honestly it's like you players who want parse have no sense on what makes improvement.

    The player still has to MANUALLY input the skill in order for the parse to say if it is higher or not, the parse WILL NOT TELL YOU WHAT TO DO IF YOU DON'T ALREADY KNOW. And I hate to break it to ya, but if a player is doing something wrong with their rotation at level 60 chances are they don't care, they disregarded the toolkit or they are doing it intentionally. A parse won't help with that at all, because again IT DOESN'T PLAY THE GAME FOR YOU.
    1) A striking dummy is NOT enough, it doesn't tell you how much damage you are doing with the rotation. Thinking that the combos set out by the game and that a strinking dummy is enough is the reason for 1-2-3 DPS who don't use DoTs and buffs/debuffs.

    YOU CAN'T train if you don't know that you are doing it wrong! That's what the parser WILL tell you - it will tell you: "Hey you are doing half the damage of the other DPS, despite being close in gear, you are doing something WRONG!" Most people think they are the best there ever was, so they will NOT train! Not to mention that training without a parsers is like training for a run without a stopwatch. You might feel that what you did different made stuff better, but it might have made it worse!

    Yes, of course you need to practice your rotations to pull them off, a parser does NOT make you a great player, it just helps you get there yourself! It will tell you that you need to search for better rotations because your is crap. IT IS NOT SUPPOSED TO PLAY THE GAME FOR YOU!
    (6)

  4. #4
    Player
    ShanaShirayuki's Avatar
    Join Date
    Jun 2011
    Posts
    204
    Character
    Akali Kurai
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jetstream_Fox View Post
    Honestly if think the concepts behind training in a game are different from one genre to another I can't help you there. Spending a few hours training on a fighter and 4 hours learning a class on a MMO are the exact same thing, you're learning how to play. Honestly it's like you players who want parse have no sense on what makes improvement.
    Ironic saying that players who parse have no sense on improvement when optimization came FROM parsing on which abilities in certain orders and at certain times increased overall DPS. Not to mention all these guides/threads that you Anti Parsing crowd keep pointing to for one to learn a class came from parsing, so I have no idea why you keep going back to that.
    (6)
    Last edited by ShanaShirayuki; 10-15-2015 at 09:04 AM.