Page 16 of 47 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast
Results 151 to 160 of 464
  1. #151
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Quote Originally Posted by XiXiQ View Post
    no it doesn't. If you want SE to take parsers seriously, then you need to take into consideration the feelings of those who do not wish to use them, or to telegraph the information to others. The simple fact is, if people were comfortable with that idea, there'd be no opposition to any kind of parsers - yet there obviously is.

    Compromise is the sensible solution.
    You know the definition of a Compromise? The solution where both sides are just as pissed.
    Your damage numbers are not a private thing, same as your aggro generation is not your private thing, nor is your healing effort a private thing. You are in a group, your feelings are not more important than the feelings of the rest of your group, and if your shitty performance (and it has to be EXTREMELY shitty for it to matter) is holding the group back, then you need to step up, or step off.
    (1)

  2. #152
    Player Chif's Avatar
    Join Date
    Sep 2015
    Posts
    53
    Character
    Dr' Death
    World
    Ragnarok
    Main Class
    Culinarian Lv 60
    Need solutions ideas to improve our skills and damaged to be expert players doing our jobs perfectly don't need crying ppl who afraid to be kicked cuz they are suck and don't want to practice .as I said before new contents need more dps from all pt healer tank and dps . Parse is the good idea to fix this . We are here to ask SE to addit in 3.1 or asap . When you are doing bad dps in fight this is the harassment .
    (1)

  3. #153
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Yshnal View Post
    (Good) parsers don't just parse dps. They also parse healing, mitigation, etc.,
    I know all that, I've been using parsers since EQ days.It would put all data for all roles in an accessible format so all can be analyzed on how they are performing and always the first thing you check is the DPS if things arent dieing fast enough. If the tank dies then you check the HPS and skill usage to mitigate after checking what killed the tank. eg, not using a mitigation ability for a tank buster. Or if the healer is struggling with mana, first thing you check again is the DPS, if thats fine, you check what abilites the healer is using, how much overheal etc.

    The easiest data to check first is DPS. If that is at required or above the minimum needed then you check the other data unless it was obvious, like the tank dieing to a tank buster. With healers, you do not check their HPS first, you check their overheal. Then their HPS and skill usage. eg, someone spamming cure 3 is going to get high HPS, run out of mana and have massive overheal.

    In other words, a parser would give data for all roles, thus making them all accountable for their performance. Which you still have refused to answer.
    (0)
    Last edited by Sapphic; 10-13-2015 at 08:50 PM.

  4. #154
    Player
    MentheusDreyar's Avatar
    Join Date
    Jul 2015
    Location
    Uldah
    Posts
    121
    Character
    Mentheus Dreyar
    World
    Cerberus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by sirDarts View Post
    You know the definition of a Compromise? The solution where both sides are just as pissed.
    Your damage numbers are not a private thing, same as your aggro generation is not your private thing, nor is your healing effort a private thing. You are in a group, your feelings are not more important than the feelings of the rest of your group, and if your shitty performance (and it has to be EXTREMELY shitty for it to matter) is holding the group back, then you need to step up, or step off.
    I really can't believe people are this ignorant, surely it's all one massive troll right? (he says hopefully) :L
    (2)

  5. #155
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MentheusDreyar View Post
    they are technically there to be seen by anyone
    by anyone with a PC. The information is impossible for any console user to see. You can run no real-time software to parse it, and you cannot access the log files beyond the few hundred lines it shows in history. (if someone knows a way to access this, I'd be interested to know how they do it)

    I have nothing against parsers, I use a console so I'd like to see one included. I have no doubt a bunch of PC users I wouldn't know from a bar of soap have seen my numbers many times (and I don't care), yet I am clueless and will remain so until they add this functionality for PS4. If assauging the fears (be they realistic or not) of users who would prefer this didn't happen will get me this functionality and keep them happy, that's fine with me.
    (1)

  6. #156
    Player
    MentheusDreyar's Avatar
    Join Date
    Jul 2015
    Location
    Uldah
    Posts
    121
    Character
    Mentheus Dreyar
    World
    Cerberus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by XiXiQ View Post
    by anyone with a PC. The information is impossible for any console user to see. You can run no real-time software to parse it, and you cannot access the log files beyond the few hundred lines it shows in history. (if someone knows a way to access this, I'd be interested to know how they do it)

    I have nothing against parsers, I use a console so I'd like to see one included. I have no doubt a bunch of PC users I wouldn't know from a bar of soap have seen my numbers many times (and I don't care), yet I am clueless and will remain so until they add this functionality for PS4. If assauging the fears (be they realistic or not) of users who would prefer this didn't happen will get me this functionality and keep them happy, that's fine with me.
    Doesn't have to be the log files, the consoles have the battle chat box do they not? As long as you can scroll through that battle report its essentially the same thing as a parser or looking at log files, only far too much of a hassle and to go through in any meaningful way at the time the data is relevant.

    If all i saw was:

    <insert name here> used Bootshine 400 damage
    <insert name here> used Bootshine 400 damage
    <insert name here> used Bootshine 400 damage

    What difference does it make that i can see your average damage at a glance on my parser? I could clearly see you are under performing via sight and having the battle log open, it's just having a parser is far more convenient to what is already there.
    (1)

  7. #157
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by sirDarts View Post
    1) How are you supposed to know that you need to improve?
    2) How are you supposed to know that the changes you made to your rotation improved your numbers?
    3) How are you supposed to know how much is possible to pull in a real fight that includes mechanics?
    4) And why can't you figure the basics out on your own? >_>

    It's simple math. We have the potency of our spells and skills. All that's left is to do a rough estimate which skill usage gives you the most potency in a given situation. Things that are self-explanatory through this: Use combos; keep DoTs up; keep self-buff up; keep slash/pierce/blunt debuff up; hit positionals if possible; use long CD abilities; use AoE only when X or more targets are hit; make use of proccs; watch your ressources.

    When exactly to pop blood for blood, that's something you'd want a parser for. Doing the math is a mess. But that's high level optimization, maybe necessary for savage, but hopefully nowhere else.
    (4)

  8. #158
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I support having a PS4 add on for parsing, or a self parser at least so only the user can see.
    (1)

  9. #159
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Zojha View Post
    4) And why can't you figure the basics out on your own? >_>

    It's simple math. We have the potency of our spells and skills. All that's left is to do a rough estimate which skill usage gives you the most potency in a given situation. Things that are self-explanatory through this: Use combos; keep DoTs up; keep self-buff up; keep slash/pierce/blunt debuff up; hit positionals if possible; use long CD abilities; use AoE only when X or more targets are hit; make use of proccs; watch your ressources.

    When exactly to pop blood for blood, that's something you'd want a parser for. Doing the math is a mess. But that's high level optimization, maybe necessary for savage, but hopefully nowhere else.
    Yes, math that you have to do yourself. Or search for.
    1) Parsers show you that you are doing stuff wrong and that you should look into more optimal rotations (the amount of icemages clearly shows that people do not know that they are doing it wrong).
    2) Parsers allow you to not waste time calculating, as they do it for you.
    3) Not everyone is created the same, some people might not be able to do an optimal rotation, and will lose DPS by trying to do it, instead of doing a simpler one that they can pull off perfectly.
    4) Content is different! Some mechanics force downtime, or make you unable to weave in oGCD, or have phases of invincibility which makes DoTs less helpful, etc... Is it possible to have all this in your head? Yes, sure. Is everyone capable of doing it? Doubtful.
    (3)

  10. #160
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Zojha View Post
    4) And why can't you figure the basics out on your own? >_>

    It's simple math. We have the potency of our spells and skills. All that's left is to do a rough estimate which skill usage gives you the most potency in a given situation. Things that are self-explanatory through this: Use combos; keep DoTs up; keep self-buff up; keep slash/pierce/blunt debuff up; hit positionals if possible; use long CD abilities; use AoE only when X or more targets are hit; make use of proccs; watch your ressources.

    When exactly to pop blood for blood, that's something you'd want a parser for. Doing the math is a mess. But that's high level optimization, maybe necessary for savage, but hopefully nowhere else.
    Melees doing 300 DPS in a mix of Law and Eso gear is not high level optimization, it's pure lack of care or awareness of all the things you're doing wrong. And yet I see this every single day. It is indeed simple math, but it seems most players aren't aware they need to do said math.
    (4)

Page 16 of 47 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast