My static is 6/8 PS4 playersand they rely on me for our parsing, if i wasn't in there they'd have no feedback whatsoever, which is why we need a parser of some form at least, i agree on that. But a straight up DPS meter only tells you one thing, it won't tell you healPS, outgoing heals, incoming damage, etc. All necessary when you're trying to be as efficient as possible.
Haha i wouldn't take it that farbut there's no way i'd believe possible falsified data by players unwilling to share in the first place, especially when they are wasting 3+ other peoples time. The average person would to anything do protect themselves, and it only gets worse online
But that's the problem, we need more than just DPS data, healer's could be under healing and causing wipes, with a full parser we'd be able to see how much damage is going out and when so healer's can prepare for it, we can see where DPS will fall because we have to deal with adds and mechanics and how we can reduce that DPS loss. None of this you'll get from a personal dps meter, and random PUGs probably won't believe a single player's data if they are the only one parsing.
And of course a tool can't predict and tell you human errors, it does have it's limitations like everything, but it'll get you 90% of the way there easily. The rest comes down to skill, luck and RNG
I guess my point is... If it's at all technically possible to have a full parser in-game we absolutely need that. If it's too much for consoles to handle or server limitation's prevents that much info being shared then just a DPS meter will suffice for general content, but it needs to be shared to everyone in the party. Otherwise there is no point in bothering at all and nothing will ever change and bad players will continue to be kicked because we can't legally help them without risking a ban ourselves and it's not like DPS are precious for anything. Hidden numbers causes player ignorance and laziness in the end.