Quote Originally Posted by Jetstream_Fox View Post
There is difference between harassment and segregation. If I make a pf and state people who can't parse over 1500 will be kicked, that is creating segregation. Telling someone they suck because they can't parse high is harassment. This game is already completely anti community, we don't need to add anymore fire to it, we already have people refusing to help players learn content. And no I'm sorry watching a number doesn't help you, actually sitting down and trying different skills and using buffs at certain times help. Parse doesn't do that, it doesn't tell you "Hey because your number is 500 you should use this skill first, then this buff, followed up by this skill then that one to increase your number to 700." The player finds that out by actually practicing, it's like playing a fighting game and thinking basic free training will help you learn advanced combos for example, Street Fighter.
Where do you think optimal rotations and skill usage came from? Numbers. And the numbers came from parsing with hours of spreadsheet work along with trying different abilities and when to use them. The game itself doesn't do a good job teaching players how or when to use their skills, hence the aforementioned is needed. Also, a fighting game is very different from an MMO, there are multiple things: the number of frames a character has when they jump or use an attack, as well as taking into account the matchup, is it a grappler vs a rushdown character? Not to mention specific monitors are needed to reduce input lag. And the big thing, more often than not you're up against a human opponent, where mind games also play a big role. Should I use cross-ups, will they use this ability on wake-up, etc.

Nice try comparing the two, like apples and oranges.