I'd rather not deal with the headache of kicking, or getting kicked, over some arbitrary number we are reduced to.
In my opinion, its going to drive people apart further.
I'd rather not deal with the headache of kicking, or getting kicked, over some arbitrary number we are reduced to.
In my opinion, its going to drive people apart further.
So you think it contributes to a better community when people do not know why they are failing content? That lack of info is already driving people apart. It stops players DFiing content because you don't know if you get the terrible player who after wipes blames everyone else instead of looking at themselves, with no official proof otherwise they continue believing they are correct.
Take Bismark ex, an easy fight. Yet people, even though overgeared are unable to meet the DPS check. Yet, many times they believe they are performing to the content requirements to clear, just because they have the gear. Then turn around and blame others who may not have as much gear as them yet are doing 3 times their DPS. I've seen it.
Those who think spamming the newest ability they gained is the optimal way because they came from a MMO where fire 1 was replaced with fire 2 which later gets replaced by fire 3 etc. By having a parser, when they are paired with someone of the same job and see, even though the other is lesser geared, are pulling 2 to 3 times their DPS then they will realise they are doing something wrong.
Content gets nerfed because players don't realise they are failing to meet the minimum requirements for content, players get frustrated when they are trying yet players they get paired with either aren't or are ignorant to their performance. Failing content causes more toxicity, hostility and trepidition in utilizing the DF rather than knowing exactly why content is being failed.
Also it would reduce trolling by being lazy because it would be out there in the limelight for everyone to see, which applies more so to 24 person content where, in the crowd it is much easier to hide when there is no individual accountability.
Last edited by Sapphic; 10-15-2015 at 10:45 PM.
Yes, people get yelled at regardless. I'd rather not have people be yelled at over statistics and speed run demands. Also included with your terrible player is the prima donna dps that pulls or the tank the ditches the group at the first opportunity.So you think it contributes to a better community when people do not know why they are failing content? That lack of info is already driving people apart. It stops players DFiing content because you don't know if you get the terrible player who after wipes blames everyone else instead of looking at themselves, with no official proof otherwise they continue believing they are correct.
Or how about the ones that puts down the folks even when they win? What a treat they are.
Last edited by Kallera; 10-15-2015 at 10:48 PM.
Yet in my, and from previous posts not solely mine. The greater toxicity comes from those who underperform to the standard needed for content, not the parser users. So instead of being able to shift the blame due to no offical evidence to contradict, they continue the same. A parser would say, hey, look you where in the wrong, not the others.
From MMOing and raiding since early Everquest I have never seen this implied increased toxicity from the player base with parsers.
Last edited by Sapphic; 10-15-2015 at 10:48 PM.
Well sorry. I don't trust the community that much with standards. The hardcore requirements being set as "the standard" no matter to who's detriment has been a thing here ever since Praetorium.
Last edited by Kallera; 10-15-2015 at 10:59 PM.
People already demand speedruns when applicable... A parser would not change anything about the stuff you are describing.Yes, people get yelled at regardless. I'd rather not have people be yelled at over statistics and speed run demands. Also included with your terrible player is the prima donna dps that pulls or the tank the ditches the group at the first opportunity.
Or how about the ones that puts down the folks even when they win? What a treat they are.
As already said several times. AS LONG AS content is getting cleared, NOBODY cares whether you are mediocre. Once content doesn't get cleared YOU NEED TO KNOW WHY. When you don't know why, you will just be bashing your head against the wall for an hour, just to disband the party afterwards.
Also you seem to be one fitting this question:
Why are tanks and healers required to play to 120% of the their job responsibilities, yet DPS are babied and allowed to barely push 50%?
I don't make that sort of demand myself, most of the learning to push content came from doing higher end content, which wasn't exactly fun and left me in a funk until about one week before HW. Whether people expect that performance themselves is their own answer. I tend to play dps or tank nowadays, but i don't consider my experience with the game "being babied".People already demand speedruns when applicable... A parser would not change anything about the stuff you are describing.
As already said several times. AS LONG AS content is getting cleared, NOBODY cares whether you are mediocre. Once content doesn't get cleared YOU NEED TO KNOW WHY. When you don't know why, you will just be bashing your head against the wall for an hour, just to disband the party afterwards.
Also you seem to be one fitting this question:
Why are tanks and healers required to play to 120% of the their job responsibilities, yet DPS are babied and allowed to barely push 50%?
Last edited by Kallera; 10-15-2015 at 11:22 PM.
If a tank loses aggro and causes a wipe, they get kicked.I don't make that sort of demand myself, most of the learning to push content came from doing higher end content, which wasn't exactly fun and left me in a funk until about one week before HW. Whether people expect that performance themselves is their own answer. I tend to play dps or tank nowadays, but i don't consider my experience with the game "being babied".
If a healer messes up and causes a wipe, they get kicked.
If a DPS is pushing <50% of the DPS they should be with their gear, and cause a wipe, nothing happens, and the party eventually disbands.
If that is not babying, I don't know what is.
Also just look around the forums:
"Tanks should use STR gear, and do as much damage as they can" - Everything is fine.
"Healers should DPS every time they have downtime while healing" - Everything is fine.
"DPS should learn how to play and do more DPS" - Everyone loses their minds.
Ok, I'm afraid you missed the point. It's not so much about them being nasty, while they may be more likely to. It's about the how they would reach the conclusion that the one hiding their numbers were the issue, and remove/coach them the same as if they showed them. Asnd since those people would be the same, what is the benefit of coding it as such.
Like I said, I'm not against it. Indon't see the point in it though, it just seems like people are grasping at straws when they suggest it.
Also why is it that with this solution, "If they decide to be nasty, theres a set of rules for that." Yet when it comes to parsers over all it's "That will just make people nasty! No way!"
Last edited by Whiteroom; 10-15-2015 at 11:40 PM.
So the community is the problem, not a parser.
A parser is an evaluation tool, that's it. How people use it is up to them, but I can tell you now most people who do use parsers do not give a flying moogle fuck about YOUR dps in a DF group, they use it for their own purpose and as long as the raid gets cleared no one cares if you did 500 DPS.
Also, not gonna lie the general community standard is pretty god damn low if you ever do use a parser and see what most people pull in DF you would be amazed at the low numbers, so no one is gonna be getting called out either way because on average, most players aren't pulling in the 1k+ range.
Last edited by Jamein; 10-15-2015 at 11:31 PM.
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