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  1. #31
    Player
    Yshnal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    711
    Character
    Nera Mistdancer
    World
    Omega
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Malevicton View Post
    So, one more time: How do parsers cause or increase the amounts of negative behavior?
    A parser gives morons a tool that makes it easier for them to do what they do best: being morons. Yes, without a parser they will do it with something else, but why make it worse by giving them another way to annoy everyone else? And remember that even if 3/4 of the party members are cool guys/gals (not the case usually, as most people that I find are just the silent and/or passive ones), you just need the other 1/4 of the party to be an a**hole to make your experience worse, preventing you from having fun. Not to mention that only a handful of players know how to properly use and read a parser.

    On the other hand, a personal parser to help people improve their rotations is fine. Heck, they could even let you invite your party to the upcoming "testing/learning grounds" that they plan to implement so that you can even test it with more people there if you want.
    (7)

  2. #32
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    The thing is, I didn't once disagree with the thread. I said I can see why SE would be reluctant to implement one. I posted to share my experience with someone who was harrased since others seem to think it doesn't happen and kind of got jumped on like every other parser thread when someone even hints at disagreeing.

    My entire reason for posting here was because some people act blind to the fact people get harrased because of their DPS, whether it be because of a parser or not. Nobody will ever know whether those numbers caused it or not. For whatever reason, it is still off putting for SE when they recieve harassment reports and the subject is because of a parser. Even if it made no difference whatsoever if a parser was implemented, that wasn't my point. I was just stating that people do get crap over them
    (4)

  3. #33
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Let me bring a new point to this topic: Parser is a tool that prevents wipes and as the result prevents morons from getting offensive. Because morons will stay morons, I would even argue that it removes as much toxicity as it adds.

    If the players see their own performance, they are better equiped to improve their skill. Better skill means less fails due to dps checks. Less fails means more players clear content without problems.

    Group parser also tells you how much effort you have to put in the fights. If there is number x that the group has to do, then you might feel motivated to try harder to avoid failure. Right now you have to wait for the fails, which could be easily prevented if you knew group's output during the start of the fight.
    (3)

  4. #34
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Yshnal View Post
    A parser gives morons a tool that makes it easier for them to do what they do best: being morons. Yes, without a parser they will do it with something else, but why make it worse by giving them another way to annoy everyone else?
    Does it really give them another way? Or does it just let them put a number in their already existing rants? Also, what about those times the player being ranted at, can say, "Hey, actually the numbers say you are wrong."
    (8)

  5. #35
    Player
    Ash_'s Avatar
    Join Date
    Jul 2015
    Posts
    275
    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    Want to see a horrible example where parsers are used actively to harass and discourage players from participating even on easy mode content daily? Go play aion. 5k dps for easy mode content or gtfo defines the exclusionary and elitist nature of the NA community on that game. And that's what it really comes down to, problems with the culture of NA communities in *insert mmo name here* exemplifying the worst of behaviour and why things like this should never be implemented.

    My attitude is if content can be completed well enough, parsers aren't needed. And I'd rather not see this game's community go the direction of aion... just please no.
    (8)

  6. #36
    Player

    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    442
    I honestly see no need for a parser system in this or any mmo. You can see other players hit by hit damage, do you really need to calulate the ratio of damage per fight? And even still you see everyones damage on the mobs hp bar, so you can tell who is doing well or not from that if you havge the chat box damage for other players filtered. DCUO had added built in parser for content, it was a leaderboard set up and would calculate over all damagfe intake output and healiing, and rate each player. Thing is, it was easy to manipulate to be on top, simply but using aoe attacks and attack first. Which we are starting to see in ff14. In my opinion the wide spread use of parser are starting (and have) to lead players in bad habits, from STR tanks to players attacking on or before pulls no matter the content, tank or, tanks skill.

    Str tank: tanks shouldn't be or need to gear in str, all that does is add dmg. A tank is meant to defend not attack. I can see off tank aka the dps tank gearing in str for that content, but in 4 man content its a pain, i have gotten hand cramps from str tanks, they have so lil hp they can't take enough hits between cures, so a healer would have to over heal just to keep up. (this happen to me alot as healer in experts)

    attack on pull: this is becoming an issue in low level content where you have high level high geared players attacking right after the pull skill. Tanks have no time to set mobs up for things like overpoer (which is a frontal cone) unleash or, flash. AS mobs they just hit once with shield lob tomahawk or unmend the mobs go flying every which way before the tank could plant enmitity. If someone is a fresh tank this could be discouraging. More so if a random jerk starts to rag on you, (i'm not a fresh tank but this happen to me a few times this past week, on this character my tanks are low level and having to relearn them from playing main healer for a good 6 mnths)


    Other behavior parser bring: people treat their content group like bottum rung employees where they have 1 chance to impress or their out. This is a bit discouraging, and does come off as selfish. We as gamers should be working together, we shouldn't be kicking players out of groups for low dps, take time to better the group as a whole this helps the group bond as they do something together rather go "you are the weakest link goodbye". Kick a person out for having a shitty attitude if anything.

    Lastly the reason why i feel parser are not needed because its inconsistent, first off their user made which can be prone to errors. Another another onconsistent is who sets the bar for what is "good dps" everyone has different gear, hotbar lay outs, play style, internet speed which al factor into your damage output. Someone will always be better then you, whether they havge fastewr net speed, faster raction time using the best hq food to help out or have a hotbar set up they use with ease.

    You also have randomness in how fights can be from where a tank pulls the mob, and who tyhe mob focuses when doing targeted attacks. Who also have random player behavior on who does the enviromental triggers in some content.


    Here is the thing I am open minded, so if anyone can explain this w/o saying "its a tool it helps", on why a paerser system is good or needed feel free to explain.
    The above is my sole opinion based on playing this game and dcuo and seeing parser work in that game and how players behaved vs how players behave in this one.
    (7)
    Last edited by Azazua_azura; 10-12-2015 at 02:41 PM.

  7. #37
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Azazua_azura View Post
    In my opinion the wide spread use of parser are starting (and have) to lead players in bad habits, from STR tanks to players attacking on or before pulls no matter the content, tank or, tanks skill.
    Er...

    STR tanks have nothing to do with parsers... just throwing that out there.

    The whole STR versus VIT debate has everything to do with effective HP versus incoming damage and cooldown management, if you have more HP than you need for an encounter then stacking extra VIT doesn't do much for you, meaning the only other stat you could swap in would be STR which benefits the party by virtue of the tank doing more damage.

    last i checked you do not need the aid of a parser to see HP values in the party list.

    So... there's that.
    (6)

  8. #38
    Player

    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    442
    @ ryel

    I wasn't finished but at least from my experience there has been a raise in str geared tanks since the release of Alex savage due to the dps check on AS3 i believe, so to compensate for damage tanks been gearing in str.


    nothing i stated was about the debate as i don't follow it, it was based on my observations from playing as a healer on and off since launch of 2.0 vs now. Which went from tanks gearing in vit in 4 man content to gearing in str in four man content. Which tanks gearing in str has been a product of parser use as not hitting the number for the dps check..

    I don't blame the fact of the dps check as due to SE been doing dos check in their games since ps final fantasy.


    And personally speaking as a healer tank i rather over compensate vit for an "oh shi" moment then act as a psuedo dps. cuz shi happens lol, the dps are suppose to be the main attackers tank suppose to soak up the damage, more hp a tank has got more hit they can take less cures they need so the healer could help with dmg or catch their breath a bit. (this is my personal taste but i also balance my bonus state points out and use food to balance my damage out.)
    (2)
    Last edited by Azazua_azura; 10-12-2015 at 02:56 PM.

  9. #39
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Whiteroom View Post
    What would have changed were it an official parser in your example:
    Everyone could have seen the numbers.
    The official parser the defs are working on is one that don't show your numbers to others
    (0)

  10. #40
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Felis View Post
    The official parser the defs are working on is one that don't show your numbers to others
    where did you get the info that they are working on one, please link.

    Quote Originally Posted by Azazua_azura View Post
    @ ryel

    I wasn't finished but at least from my experience there has been a raise in str geared tanks since the release of Alex savage due to the dps check on AS3 i believe, so to compensate for damage tanks been gearing in str.
    STR tanks have been the standard since well before HW.
    (4)

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