On that we can agree.
There were several posts that characterized that response, I'd have to go back and re-read the thread to pull a quote, which I'm not going to do, because I know we'll end up arguing semantics and interpretation of words, and will not agree.
I geniunely find it ironic thst people's criticism of a suggestion that would IMO reduce abuse, is to state that it would cause more toxicity. At the same time, the responses described reacting to players 'hiding' their numbers in an entirely negative manner. The implication bring that such players have something to hide. Basically the objection is framed as a self fulfilling prophesy of increased abuse. That is what I consider ironic about the responses.Now as for yours second paragraph there. It was stated that you were, "ironically" as you like use, making an adjustment to parsers, that would have the effect of giving that abusive portion of the community a target.
Actually, I could not believe that people responded so negatively to implementing a full parser in-game, and giving players the option to opt in or out of participating in the parser. There was nothing grand about it, just a little incredulity.Your whole thing is abuse, and you make a suggestion that would make the tool more prone to abuse, than less prone, which you should be doing. And then you, oh so grandly, turn aroun and say "I thought they didn't cause abuse!"
I don't remember thenexact exchange, but if I remember correctly I said you need to learn more about human nature came earlier in that discussion when I was trying to point out that people react negatively to unsolicited advise and criticism, and that an official in-game parser would be abused by a minority of players. I thought you were taking an unrealisticaly positive view on how parser users will in general handle the data, and how players would respond.Now I keep bringing up that "human nature" statement for various reasons:
1. You say it to me for saying people who do not know they are playing poorly are likely to try to improve if they find out they are. And then turn around and ignore the very obvious point of how people would view a team member who hides their contrabution in failing content.
I'm sorry this caused so much offense to you, that was not the intent, I was simply saying that I thought you need to learn more about human nature - because I felt you were being unrealustly positive. Nothing less, nothing more. I still think you are not seeing, or looking for the potential down side.2. You state that you dont put people down, yet that is your introductory statement.
I'm not ignoring positive behavior at all. However, the impact of negative behavior is far greater than positive. People will remember that one time when someone was a jerk to them and used parser data to do it, but they will not remember the other times when someone suggested an improvement and offered the help of parser data. People who want to improve, will. People who don't care or want to improve won't.3. You continually point out only negative behaviour of human nature, and ignore positive. That ironic word again.
Irony is irony, and often is in the eye of the beholder alone.
All of that aside, you and I clearly have clashing styles and opinions. I did not mean to offend you, and I was not attacking you when I said i thought you needed to learn more about human nature. You have felt offense and attacked, and I am sorry for that. I can't in all honesty say that I would not have posted that with the benefit of hindsight, but had I realized you would feel that way, I might have found a way to make it clearer it was not an attack.
Separate Q's split DF potentially spliting the playerbase and increasing Q times for all. Also, as suggested by several posters, I think that players would eventually gravitate to one or the other Q in an effort to avoid longer Qs, rendering the empty Q redundant. If that happened, either parsing would in effect be mandatory, or parsing would be absent completely in DF. I don't think that would serve either parser advocates, or parser cynics.