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  1. #11
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Gilraen View Post
    Generally, shit happens and you have to look at the fight from more than just the angle of the 'DPS check'. I, personally, never give up on a fight until everyone gives up and by that time, well, everyone's given up so there's no point pointing fingers at anyone.
    Did you do Ramuh EX when it came out? How many times have you attempted Bismarck EX, even now with a MUCH higher average iLv between players? Did you do SCoB when it was relevant, or Final Coil? Have you walked into Alex Savage? I'm not trying to attack you, but instead provide examples of fights that had the potential to be very difficult at the time of release due to DPS checks not being met.

    How many groups did you encounter that couldn't clear Ramuh's ads before his 1hko attack?

    How many times has a BisEX group wiped during the 2 flying serpents, or has had to deal with an surplus of ads in the last phase because the group couldn't kill them in time in order to keep up with the new waves?

    When SCoB was new, how many times did Raflessia have to be moved because the bulb in the middle wasn't killed in time? How many times did your group wipe because the superslime wasn't killed fast enough?

    How many times did you get a third Heavensfall in T9, or didn't have the DPS to reach a clean transition into the last phase without a Ghost up? How many times was the tank shit out of luck because the first phase was dragged on for too long and they ran out of cooldowns to mitigate Ravensbeak and Raven's Blight?

    How many times did you wipe on Imdugud when it came out because there wasn't enough DPS on the ads and he got too many charges?

    How many times did you wipe on T12 because the Benus weren't killed in time during the ad phase before the last phase?

    How many times did you wipe on T13 because the ad phase wasn't being handled fast enough?

    How many times have you wiped in any turn of Alex Savage because every single one requires a high standard of DPS and it wasn't met?

    I have provided examples of harder content, but you can even look at easier stuff when it came out, and the sheer number of people that had trouble with the first boss of Pharos Sirius, or the last boss of Haukke Manor HM when it was released, or the second boss of Sastasha HM where he would get too many determination stacks from his gun shooting mechanic, or the second boss of Qarn HM, where enough damage wasn't caused to interrupt its needle attack. You can even look at fights like the last boss of the Vault, where 2 underperforming players will drag on the fight for ages and make the healer's job extremely taxing.

    You're describing content like Alex Normal where the group has to be REALLY, REALLY, EXTREMELY bad nowadays in order to wipe from an enrage. I had a group last week on Alex 1 NM where we cleared it with 3 DPS because the fourth one d/ced at the start of the fight and never came back (that's 1 DPS on the Oppressor, 1 on .5, and a ranged switching between the two based on HP percentages). I't not about not looking at fights from the angle of a DPS check, because many fights ARE DPS checks, plain and simple. You can't dismiss fights like the ones I provided above, and it's not my duty either to keep tabs on the performance of DPS players by checking for DoT's, debuffs, buffs, and cast times.

    It has been said many times now agan and again, but tanks and healers are expected to perform at a certain level in this game, but oftentimes, DPS players don't share this responsibility according to the general community, especially in a metagame where tanks are often expected to rock Strength accessories. It's a double standard that healers and tanks must perform above a certain threshold, a threshold which has been set much lower for DPS players by the community, to the point where many players see decent DPS output (I repeat, decent, not min-maxing) as a luxury instead of a basic expectation. It is absolutely no secret why the most difficult fights in this game are centered around the DPS player having the most responsibility.
    (10)
    Last edited by Odett; 10-19-2015 at 02:54 AM.