Quote Originally Posted by Gilraen View Post
Building something. The elements are comparable; the blueprint is the dungeon, the build quality is in completing the dungeon or beating the boss, inspection is in the victory. If the everyone does their job that's the end of it and the inspector gives a parting wave, that is to say loot is awarded and everyone jumps in the portal. This is the case of near every dungeon I've run, there were no obvious slackards and the dungeon finished without consequence. I've had fast runs and slow runs and really slow runs but a bad run is a rare occurrence.
So when a DPS check isn't being met, how do you know who's getting in the way of a clear? After four+ wipes at exactly the same DPS check phase of the fight, how can you pinpoint the problem? Wouldn't you like to know why a DPS check isn't being met and deal with the problem, rather than disbanding the entire group?