I'd rather not deal with the headache of kicking, or getting kicked, over some arbitrary number we are reduced to.
In my opinion, its going to drive people apart further.
I'd rather not deal with the headache of kicking, or getting kicked, over some arbitrary number we are reduced to.
In my opinion, its going to drive people apart further.
So you think it contributes to a better community when people do not know why they are failing content? That lack of info is already driving people apart. It stops players DFiing content because you don't know if you get the terrible player who after wipes blames everyone else instead of looking at themselves, with no official proof otherwise they continue believing they are correct.
Take Bismark ex, an easy fight. Yet people, even though overgeared are unable to meet the DPS check. Yet, many times they believe they are performing to the content requirements to clear, just because they have the gear. Then turn around and blame others who may not have as much gear as them yet are doing 3 times their DPS. I've seen it.
Those who think spamming the newest ability they gained is the optimal way because they came from a MMO where fire 1 was replaced with fire 2 which later gets replaced by fire 3 etc. By having a parser, when they are paired with someone of the same job and see, even though the other is lesser geared, are pulling 2 to 3 times their DPS then they will realise they are doing something wrong.
Content gets nerfed because players don't realise they are failing to meet the minimum requirements for content, players get frustrated when they are trying yet players they get paired with either aren't or are ignorant to their performance. Failing content causes more toxicity, hostility and trepidition in utilizing the DF rather than knowing exactly why content is being failed.
Also it would reduce trolling by being lazy because it would be out there in the limelight for everyone to see, which applies more so to 24 person content where, in the crowd it is much easier to hide when there is no individual accountability.
Last edited by Sapphic; 10-15-2015 at 10:45 PM.
Yes, people get yelled at regardless. I'd rather not have people be yelled at over statistics and speed run demands. Also included with your terrible player is the prima donna dps that pulls or the tank the ditches the group at the first opportunity.So you think it contributes to a better community when people do not know why they are failing content? That lack of info is already driving people apart. It stops players DFiing content because you don't know if you get the terrible player who after wipes blames everyone else instead of looking at themselves, with no official proof otherwise they continue believing they are correct.
Or how about the ones that puts down the folks even when they win? What a treat they are.
Last edited by Kallera; 10-15-2015 at 10:48 PM.
Yet in my, and from previous posts not solely mine. The greater toxicity comes from those who underperform to the standard needed for content, not the parser users. So instead of being able to shift the blame due to no offical evidence to contradict, they continue the same. A parser would say, hey, look you where in the wrong, not the others.
From MMOing and raiding since early Everquest I have never seen this implied increased toxicity from the player base with parsers.
Last edited by Sapphic; 10-15-2015 at 10:48 PM.
People already demand speedruns when applicable... A parser would not change anything about the stuff you are describing.Yes, people get yelled at regardless. I'd rather not have people be yelled at over statistics and speed run demands. Also included with your terrible player is the prima donna dps that pulls or the tank the ditches the group at the first opportunity.
Or how about the ones that puts down the folks even when they win? What a treat they are.
As already said several times. AS LONG AS content is getting cleared, NOBODY cares whether you are mediocre. Once content doesn't get cleared YOU NEED TO KNOW WHY. When you don't know why, you will just be bashing your head against the wall for an hour, just to disband the party afterwards.
Also you seem to be one fitting this question:
Why are tanks and healers required to play to 120% of the their job responsibilities, yet DPS are babied and allowed to barely push 50%?
I don't make that sort of demand myself, most of the learning to push content came from doing higher end content, which wasn't exactly fun and left me in a funk until about one week before HW. Whether people expect that performance themselves is their own answer. I tend to play dps or tank nowadays, but i don't consider my experience with the game "being babied".People already demand speedruns when applicable... A parser would not change anything about the stuff you are describing.
As already said several times. AS LONG AS content is getting cleared, NOBODY cares whether you are mediocre. Once content doesn't get cleared YOU NEED TO KNOW WHY. When you don't know why, you will just be bashing your head against the wall for an hour, just to disband the party afterwards.
Also you seem to be one fitting this question:
Why are tanks and healers required to play to 120% of the their job responsibilities, yet DPS are babied and allowed to barely push 50%?
Last edited by Kallera; 10-15-2015 at 11:22 PM.
If a tank loses aggro and causes a wipe, they get kicked.I don't make that sort of demand myself, most of the learning to push content came from doing higher end content, which wasn't exactly fun and left me in a funk until about one week before HW. Whether people expect that performance themselves is their own answer. I tend to play dps or tank nowadays, but i don't consider my experience with the game "being babied".
If a healer messes up and causes a wipe, they get kicked.
If a DPS is pushing <50% of the DPS they should be with their gear, and cause a wipe, nothing happens, and the party eventually disbands.
If that is not babying, I don't know what is.
Also just look around the forums:
"Tanks should use STR gear, and do as much damage as they can" - Everything is fine.
"Healers should DPS every time they have downtime while healing" - Everything is fine.
"DPS should learn how to play and do more DPS" - Everyone loses their minds.
That's just not what i do, and not my experience in the DF, even when wiping as a tank.If a tank loses aggro and causes a wipe, they get kicked.
If a healer messes up and causes a wipe, they get kicked.
If a DPS is pushing <50% of the DPS they should be with their gear, and cause a wipe, nothing happens, and the party eventually disbands.
If that is not babying, I don't know what is.
Also just look around the forums:
"Tanks should use STR gear, and do as much damage as they can" - Everything is fine.
"Healers should DPS every time they have downtime while healing" - Everything is fine.
"DPS should learn how to play and do more DPS" - Everyone loses their minds.
And whether its here or reddit, there always people decrying posts that say THEIR role is at fault and its THEIR role that should learn how to play, extenuating circumstances be damned.
All i can say is im not that interested to return to a hardcore "do or die" mentality for this game. Sorry if that doesn't answer why the forums are what they are, i don't have that answer either.
Last edited by Kallera; 10-15-2015 at 11:37 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.