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  1. #1
    Player
    Yshnal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    711
    Character
    Nera Mistdancer
    World
    Omega
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sapphic View Post
    Can't see where you answer my question, just personal anecdotal "evidence".

    So, enlighten me, where DO you answer that DPS don't need to be as accountable as tanks and healers in regards to performance in a team setting?
    (Good) parsers don't just parse dps. They also parse healing, mitigation, etc., so that you check and read it all to be able to know where's the culprit, and why something happened. Nowhere did I talk about a dps meter (nor does the thread title talk about that), so I don't really understand your fixation with me about this. A simple dps meter would be moot for the reasons that I state, as what you really want to know is WHY someone doesn't reach certain thresholds, be it for mitigation, healing, and also dps, of course (and that's why you need to be able to read what the tool is telling you, instead of just looking at the numbers). That people fail to grasp this and just keep talking about parsers as simple dps meters, and as if dps always drops as a direct consequence of a dps not playing right, is not anecdotal evidence, and it simply proves my point: most players wouldn't even know how to use a parser, thus it would serve no good at all on their hands.

    Do you want that people learn to play their jobs (regardless of if they are dps or not)? Give suggestions for the upcoming training grounds. That should help players learn the basics about how to deal with mechanics and how to use their healing, mitigation, and dps rotations. If you just introduce a parser (or worse, a simple dps meter) you will only help the same people that already know their stuff, as they would be the only ones that would be able to use it correctly outside of FC/LS/static groups, while at the same time giving other players a tool that, without further guidance, they will probably use wrong. Now tell me where the majority of the playerbase lies, according to your requests and the urge for a parser.

    I mainly tank (well, 99% of the time, as I haven't touched my dps jobs in a while), and believe me when I tell you that I know why you say that. But I can also see that simply doing what you ask wouldn't fix almost anything, while also bringing other problems to the table. There's better solutions than asking for a dps meter.
    (3)

  2. #2
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Yshnal View Post
    (Good) parsers don't just parse dps. They also parse healing, mitigation, etc.,
    I know all that, I've been using parsers since EQ days.It would put all data for all roles in an accessible format so all can be analyzed on how they are performing and always the first thing you check is the DPS if things arent dieing fast enough. If the tank dies then you check the HPS and skill usage to mitigate after checking what killed the tank. eg, not using a mitigation ability for a tank buster. Or if the healer is struggling with mana, first thing you check again is the DPS, if thats fine, you check what abilites the healer is using, how much overheal etc.

    The easiest data to check first is DPS. If that is at required or above the minimum needed then you check the other data unless it was obvious, like the tank dieing to a tank buster. With healers, you do not check their HPS first, you check their overheal. Then their HPS and skill usage. eg, someone spamming cure 3 is going to get high HPS, run out of mana and have massive overheal.

    In other words, a parser would give data for all roles, thus making them all accountable for their performance. Which you still have refused to answer.
    (0)
    Last edited by Sapphic; 10-13-2015 at 08:50 PM.