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  1. #8
    Player

    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    442
    I honestly see no need for a parser system in this or any mmo. You can see other players hit by hit damage, do you really need to calulate the ratio of damage per fight? And even still you see everyones damage on the mobs hp bar, so you can tell who is doing well or not from that if you havge the chat box damage for other players filtered. DCUO had added built in parser for content, it was a leaderboard set up and would calculate over all damagfe intake output and healiing, and rate each player. Thing is, it was easy to manipulate to be on top, simply but using aoe attacks and attack first. Which we are starting to see in ff14. In my opinion the wide spread use of parser are starting (and have) to lead players in bad habits, from STR tanks to players attacking on or before pulls no matter the content, tank or, tanks skill.

    Str tank: tanks shouldn't be or need to gear in str, all that does is add dmg. A tank is meant to defend not attack. I can see off tank aka the dps tank gearing in str for that content, but in 4 man content its a pain, i have gotten hand cramps from str tanks, they have so lil hp they can't take enough hits between cures, so a healer would have to over heal just to keep up. (this happen to me alot as healer in experts)

    attack on pull: this is becoming an issue in low level content where you have high level high geared players attacking right after the pull skill. Tanks have no time to set mobs up for things like overpoer (which is a frontal cone) unleash or, flash. AS mobs they just hit once with shield lob tomahawk or unmend the mobs go flying every which way before the tank could plant enmitity. If someone is a fresh tank this could be discouraging. More so if a random jerk starts to rag on you, (i'm not a fresh tank but this happen to me a few times this past week, on this character my tanks are low level and having to relearn them from playing main healer for a good 6 mnths)


    Other behavior parser bring: people treat their content group like bottum rung employees where they have 1 chance to impress or their out. This is a bit discouraging, and does come off as selfish. We as gamers should be working together, we shouldn't be kicking players out of groups for low dps, take time to better the group as a whole this helps the group bond as they do something together rather go "you are the weakest link goodbye". Kick a person out for having a shitty attitude if anything.

    Lastly the reason why i feel parser are not needed because its inconsistent, first off their user made which can be prone to errors. Another another onconsistent is who sets the bar for what is "good dps" everyone has different gear, hotbar lay outs, play style, internet speed which al factor into your damage output. Someone will always be better then you, whether they havge fastewr net speed, faster raction time using the best hq food to help out or have a hotbar set up they use with ease.

    You also have randomness in how fights can be from where a tank pulls the mob, and who tyhe mob focuses when doing targeted attacks. Who also have random player behavior on who does the enviromental triggers in some content.


    Here is the thing I am open minded, so if anyone can explain this w/o saying "its a tool it helps", on why a paerser system is good or needed feel free to explain.
    The above is my sole opinion based on playing this game and dcuo and seeing parser work in that game and how players behaved vs how players behave in this one.
    (7)
    Last edited by Azazua_azura; 10-12-2015 at 02:41 PM.