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  1. #1
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    I don't want that back >_>. Keep it as is, but do add some kind of variety of events.
    (2)

  2. #2
    Player
    Adualion's Avatar
    Join Date
    Apr 2015
    Location
    Gridonga
    Posts
    16
    Character
    Adualion Aelstrom
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Twilite View Post
    I don't want that back >_>. Keep it as is, but do add some kind of variety of events.
    I understand why you wouldn't want all the areas to be dangerous, but at the same time the entire world is completely safe to run around in. I can kill an entire army of mobs single handedly, and I'm losing my immersion this way. I go to a dungeon and enemies are much harder to kill than the ones in the overworld. The overworld itself is pathetic in terms of enemies. The only time I'm in any danger is when I'm very underleveled for a zone. I think it would be better to create a dangerous overworld and perhaps even make the enemies give enough XP that it would be worth it to fight them instead of grinding fates or spamming dungeons.
    (16)

  3. #3
    Player
    Gehena's Avatar
    Join Date
    Dec 2011
    Posts
    80
    Character
    Yo Scenemore
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Adualion View Post
    I understand why you wouldn't want all the areas to be dangerous, but at the same time the entire world is completely safe to run around in. I can kill an entire army of mobs single handedly, and I'm losing my immersion this way. I go to a dungeon and enemies are much harder to kill than the ones in the overworld. The overworld itself is pathetic in terms of enemies. The only time I'm in any danger is when I'm very underleveled for a zone. I think it would be better to create a dangerous overworld and perhaps even make the enemies give enough XP that it would be worth it to fight them instead of grinding fates or spamming dungeons.
    last I recall MMOs were suppose to emulate a sense of the danger of venturing alone... Believe it or not something as simple as "a sense of danger" can further enhance your gaming experience.
    (8)

  4. #4
    Player
    Tadacho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    183
    Character
    Hikai Tadacho
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Adualion View Post
    I understand why you wouldn't want all the areas to be dangerous, but at the same time the entire world is completely safe to run around in. I can kill an entire army of mobs single handedly, and I'm losing my immersion this way. I go to a dungeon and enemies are much harder to kill than the ones in the overworld. The overworld itself is pathetic in terms of enemies. The only time I'm in any danger is when I'm very underleveled for a zone. I think it would be better to create a dangerous overworld and perhaps even make the enemies give enough XP that it would be worth it to fight them instead of grinding fates or spamming dungeons.
    What does it matter? You're just gonna fly over it all anyway, or run through it on your chocobo and then make a forum thread complaining about Heavy and how we can't avoid encounters effectively.
    (2)