I don't want that back >_>. Keep it as is, but do add some kind of variety of events.


I don't want that back >_>. Keep it as is, but do add some kind of variety of events.

I understand why you wouldn't want all the areas to be dangerous, but at the same time the entire world is completely safe to run around in. I can kill an entire army of mobs single handedly, and I'm losing my immersion this way. I go to a dungeon and enemies are much harder to kill than the ones in the overworld. The overworld itself is pathetic in terms of enemies. The only time I'm in any danger is when I'm very underleveled for a zone. I think it would be better to create a dangerous overworld and perhaps even make the enemies give enough XP that it would be worth it to fight them instead of grinding fates or spamming dungeons.
last I recall MMOs were suppose to emulate a sense of the danger of venturing alone... Believe it or not something as simple as "a sense of danger" can further enhance your gaming experience.I understand why you wouldn't want all the areas to be dangerous, but at the same time the entire world is completely safe to run around in. I can kill an entire army of mobs single handedly, and I'm losing my immersion this way. I go to a dungeon and enemies are much harder to kill than the ones in the overworld. The overworld itself is pathetic in terms of enemies. The only time I'm in any danger is when I'm very underleveled for a zone. I think it would be better to create a dangerous overworld and perhaps even make the enemies give enough XP that it would be worth it to fight them instead of grinding fates or spamming dungeons.

What does it matter? You're just gonna fly over it all anyway, or run through it on your chocobo and then make a forum thread complaining about Heavy and how we can't avoid encounters effectively.I understand why you wouldn't want all the areas to be dangerous, but at the same time the entire world is completely safe to run around in. I can kill an entire army of mobs single handedly, and I'm losing my immersion this way. I go to a dungeon and enemies are much harder to kill than the ones in the overworld. The overworld itself is pathetic in terms of enemies. The only time I'm in any danger is when I'm very underleveled for a zone. I think it would be better to create a dangerous overworld and perhaps even make the enemies give enough XP that it would be worth it to fight them instead of grinding fates or spamming dungeons.
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