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  1. #4
    Player
    Anova's Avatar
    Join Date
    Oct 2011
    Posts
    861
    Character
    Deneb Algiedi
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Monk and lancer are much more specific about having you pull off specific combos or weave combos together for the best effects. There are also bosses and mechanics who will knock back or kill you if you attack them from the wrong direction. Keep in mind early game FFXIV is assuming you have no mmo experience whatsoever and is holding your hand until level 50. It does let go a little bit at a time starting from levels 32, 44, and 47.

    Also, Healers generally have the most boring damage rotations in this game. It is at most 3 DoTs and a situational damage spell. Also, be aware when playing this game that the devs designed a class at level 50 and then just took away abilities as they lowered the level.

    It makes combat feel fundamentally different from other MMOs which give you all abilities starting from level 20 and then gives you the same ability only with more base damage. Every ability scales with your level and stats and is improved subtly with tweaks to the rotation or new combos later on.

    This means you will use every skill you get on your hotbar. There are some that are more situational or very niche, but there are very few abilities that flat out replace an existing one (Conjurer's Stone 3 and Stone 2 is the only exception to this design that i know of).

    So yes, if combat at level 20 is boring, it is literally because you are playing with less than half of your abilities (you don't even have a full 3 button combo yet) until level 50. After 50 to 60, there are a lot of gameplay changes to the classes/jobs that makes them more complex and complete.
    (1)
    Last edited by Anova; 10-12-2015 at 09:22 AM.