Hi everyone! After completing all i170 sets there wasn't much left to my personal Crafting Endgame besides some experimenting to find optimal Endgame rotations. So far I've come up with 2 rotations that I'm quite fond of!
My Stats:
853 Craftsmanship
853 Control (With food)
472 CP (With food)
Please keep in mind that I cannot verify the reliability of these rotations if lower stats are used.
The first rotation can be used by every class as it has a little bit of everything in it. It also has an almost guaranteed Progress phase and 12 total Hasty Touches, 11 under SHII. It can be done with the minimum 2-Star stats however it requires 468 CP to function with 0 Goods for Tricks of the Trade.
Cross Classes:
Steady Hand II - SHII (CUL)
Hasty Touch - HT (CUL)
Maker's Mark - MMark (GSM)
Flawless Synthesis - FS (GSM)
Comfort Zone - CZ (ALC)
Waste Not II - WNII (LTW)
Ingenuity II - INGII (BSM)
Byregot's Blessing - BB (CRP)
Careful Synthesis II - CSII (WVR)
Piece by Piece - PbP (ARM)
Recommended:
Tricks of the Trade - ToT (ALC)
Reclaim - Rec (CUL)
With at least 853 Craftsmanship I can fail/ToT up to 3 FS and still complete the rotation, however if I lose more than 3 FS I usually skip the HT right after MMII and add a 4th CSII at the end. Less Craftsmanship means less room for FS failures, however you can always nix the un-buffed HT in favor of a 4th CSII at the end like I do when I have 4+ FS failures.
With 853 Control I've found I can fail up to 3 HT total and still reach 0%-100% HQ without a single Good, additional starting Quality and/or Goods will increase this buffer.
This second rotation was built with the intent of guaranteeing the highest possible Quality with an almost guaranteed Progress phase as well. It only has 8 cross-classes so it can naturally be used by any class.
Cross Classes:
Steady Hand II - SHII (CUL)
Maker's Mark - MMark (GSM)
Flawless Synthesis - FS (GSM)
Comfort Zone - CZ (ALC)
Waste Not II - WNII (LTW)
Ingenuity II - INGII (BSM)
Byregot's Blessing - BB (CRP)
Careful Synthesis II - CSII (WVR)
Recommended:
Tricks of the Trade - ToT (ALC)
Reclaim - Rec (CUL)
853 Craftsmanship leaves me room for a staggering 4 FS fails/ToTs without changing the rotation, though if I fail/ToT 5+ I'll replace one of the last 2 BTs with a CSII.
853 Control guarantees me 6.7k Quality without considering any possible Goods during MMark that I can use to replace a BT with an ST or Goods that pop up during the rotation itself that I can PT.
The second rotation is a double edged sword however. If I start with 2.7k Quality I can practically guarantee 100% and any Goods I get are kind of useless, however if I start with less I'm at the mercy of RNG for Goods to bump the ending Quality up from 6.7k. Because of this I tend to use the first rotation the majority of the time and I use the second only when I have 2.7k+ starting Quality.
Please let me know if you have any thoughts or suggestions for improvement!