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  1. #1
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by thunderbreak View Post
    Hmmmm...how did you get your math? On tanks the numbers are totally less. On a 19000K HP tank, which is what ilv200 DK and Pally should be, 30% would heal 5700, EVERYTIME, cleric stance or not, diseased or not.

    901 Healing Lustrate right now heals about 4K average, I just popped 12 lustrates in a row on this AFK guy and not a single one crit.
    1) in the current meta, tanks are generally around 18k (because slaying jewels);
    2) lustrate was 25% iirc, so around 4500 HP per lustrate if it wasn't changed.
    Lustrate now heals for about the same amount of HP on a well equipped SCH...and this is why it is less effective on WARs with defiance on...but since most WARs tank in deliverance now it's not really a problem lol
    (0)

  2. #2
    Player
    thunderbreak's Avatar
    Join Date
    Nov 2013
    Posts
    512
    Character
    Mini Boss
    World
    Ultros
    Main Class
    Lancer Lv 60
    Ok, if it's 25% then I remembered wrong, but if it heals about the same but can't be as effective in cleric stance or diseased isn't that still a nerf? I mean this topic is about Scholars not dpsing, and I feel lustrate has a contribution factor to it for sure.

    And about that deliverance tanking....I'm really wondering if this is intended by SE or not.
    (0)

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by thunderbreak View Post
    And about that deliverance tanking....I'm really wondering if this is intended by SE or not.
    I don't think it was particularly intended-- they're changing tank damage calculations in 3.1, which kind of hints that "all STR accs, tank stance off tanking" was not really intended.

    Of course, just changing the calculations of damage (presumably to make it scale from VIT at least partially) doesn't mean SE intends to completely do away with the meta that has arisen.

    While I'm here... On the subject of lustrate, to me it's more powerful now. I did some testing in FCoB when I was maining SCH and my WHM was equally geared and I found this to be true on a warrior tank:
    Cure was only slightly behind lustrate
    Cure Crit was more powerful than lustrate
    Cure + DS was more powerful than lustrate
    Cure II was more powerful than lustrate under all circumstances save for healing debuffs

    Of course, Cures couldn't (and still can't) be spammed like the 1-second recast lustrate, but 600 potency actually brings lustrate a lot closer to cure II and, as others have pointed out, it can crit now. And it's useful on DPS.

    It can still be viewed as a nerf if you look at it strictly from being able to heal through debuffs and cleric stance. But in terms of healing power, lustrate actually got a boost/buff.
    (0)
    Last edited by Risvertasashi; 11-02-2015 at 10:49 AM. Reason: 1000chr

  4. #4
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by thunderbreak View Post
    Ok, if it's 25% then I remembered wrong, but if it heals about the same but can't be as effective in cleric stance or diseased isn't that still a nerf? I mean this topic is about Scholars not dpsing, and I feel lustrate has a contribution factor to it for sure.

    And about that deliverance tanking....I'm really wondering if this is intended by SE or not.
    Well, you can call it a nerf if you think that not being able to use it in cleric is a big deal. On the other hand it can now crit and it's effective on other party members other than tanks, so if you don't have any problem at stance dancing it can actually be considered as a buff. As for deliverance...out of the 5 new skills WARs received, 3 are the dps version of already existing ones, so if it wasn't intended devs really screwed up.
    (0)

  5. #5
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by samkitwood View Post
    why are 90% of scholars in this game adamant on not wanting to dps? .........I'm at 70-80% hp you don't need to use lustrate ill sort myself out from there. Stick to whm if ya don't wanna dps n find a new game if ya cba or too ignorant to learn how things should be done
    I think its time to lay off the dps with our healers. If ppl are comfortable doing both, they will, if not then be an adult and carry on.
    If everyone survives then their "job" is complete....period
    I dont heal...but its getting really old this complaint and it needs to stop imo.
    (9)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  6. #6
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Risvertasashi View Post
    It can still be viewed as a nerf if you look at it strictly from being able to heal through debuffs and cleric stance. But in terms of healing power, lustrate actually got a boost/buff.
    Is it affected by debuffs? I was doing Ramuh EX the other day with solo tank and even when they had 3 overcharges, lustrate was still doing the same amount
    (0)

  7. #7
    Player
    Blessedbythesun's Avatar
    Join Date
    Sep 2014
    Posts
    175
    Character
    Sora Kysuke
    World
    Adamantoise
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ashelia_Ferron View Post
    Is it affected by debuffs? I was doing Ramuh EX the other day with solo tank and even when they had 3 overcharges, lustrate was still doing the same amount
    If I remember right, lustrate can cure through healing down debuffs because it counts as an "ability" and not healing magic.
    (0)

  8. #8
    Player
    Blessedbythesun's Avatar
    Join Date
    Sep 2014
    Posts
    175
    Character
    Sora Kysuke
    World
    Adamantoise
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Leigaon View Post
    -snip-
    Sounds like you just had terrible teammates. One who doesn't understand their job and game mechanics, and the other who doesn't understand party basics and roles.
    (0)

  9. #9
    Player
    RadiantRay's Avatar
    Join Date
    Oct 2015
    Posts
    38
    Character
    Radiant Ray
    World
    Leviathan
    Main Class
    White Mage Lv 60
    I dps because the healers in this game have no other option to do anything else but dps when your party is topped off. We don't have any significant supporting skills or any debuffing/buffing responsibilities so the only other thing I resort to when I don't need to heal is dps. I mean I've been playing healers and mmorpgs for about 7 years now some get them right, some don't. This game in particular could use some work on the healer roles and give us some responsibility other than iheallol.
    How about halfing the potency of all the Stone skills for whm as an example and give them a debuff that lasts for 5 or 7 seconds that decreases the enemies defense or magic resistance by 10%. Or an insta buff that increases raid offense by 10% that lasts for 20 seconds with a 15 second cd?

    Short version: The reason you see so many healers doing nothing when everyone's topped off is because there's nothing do once everyone's topped off besides dpsing.
    (1)

  10. #10
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by RadiantRay View Post
    How about halfing the potency of all the Stone skills for whm as an example and give them a debuff that lasts for 5 or 7 seconds that decreases the enemies defense or magic resistance by 10%. Or an insta buff that increases raid offense by 10% that lasts for 20 seconds with a 15 second cd?
    Yeah the closest thing to this is Astrologian, but even then, they only get to play with cards once every 30 seconds.

    I'd love more supporty stuff personally, though something would need to be done about button bloat...
    (0)

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