Results -9 to 0 of 50

Threaded View

  1. #1
    Player
    MyrddinDu's Avatar
    Join Date
    Aug 2015
    Posts
    2
    Character
    Myrddin Du
    World
    Coeurl
    Main Class
    Goldsmith Lv 60

    Enhancement Request: "RNG Insurance"

    After having some bad luck with so very many dungeons throughout leveling and near endgame not getting the coveted drops I wanted, I have thought of a fun system that may be implemented in the future.

    "RNG Insurance"

    Outside all dungeons, there may perhaps be an NPC with an RNG Insurance kiosk. Give them a humorously shady theme, such as a used car salesman, a shameless bookie or a shylock.

    For this example purpose, I'll call the NPC "Shady McGee."

    Details: You are perhaps a level 30 tank still toting around a low level shield, in need of a decent upgrade. You are about to enter a level 30 dungeon with a boss who has a 10% chance to drop a nice shiny shield. However, you've run a few dungeons in the past and as RNG is not a guarantee, you feel a bit down on your luck having just run the last dungeon an excessive amount of times just to get the last shield! You've had enough. You've decided to purchase some RNG Insurance from the RNG Insurance Broker, Shady McGee!

    You talk to Shady McGee and have the ability to select from a list of every single gear drop in the dungeon. Next to it shows the droprate. You can see the shield has a 10% drop chance. Shady McGee charges you a respectable fee - (fair; not excessive, but not mere pocket change) to be provided with RNG Insurance for each individual piece of gear. You click the shield item and pay the fee for RNG Insurance on the shield, and you are then given a voucher which is to be magically stamped for each full dungeon you then complete.

    The voucher fineprint explains since the shield has a 10% drop rate, that it's a fair likelyhood that the shield will probably drop if you run the Dungeon 10 times. However, if it doesn't, you may return the magically stamped voucher to Shady McGee after 10 FULL runs, and he will provide you with the item in question.

    The catch is that even though the fee isn't too expensive, there are no refunds. If you purchase the insurance and the item drops for you the very first run, that's too bad. The voucher instantly becomes null and void, and magically deteriorates upon obtaining the said item.

    Vouchers would again not be astronomically priced, perhaps simply triple the price of a par-level vendor item. All vouchers would require the # of full runs to match the "fair" RNG formula based on droprate of each gear piece. For example, if a piece of gear has a 20% drop rate, 5 full runs would be required to redeem voucher. If it is a high quality piece of gear and has only a 4% droprate, 25 full runs would be required.

    Item drop rolls would not be a penalization factor in voucher redemption. For example, if you run a dungeon 5 times for a 20% droprate DPS ranged weapon and perhaps it drops but you lose the roll to the other ranged DPS in the party, you may still redeem the voucher after 5 runs.

    I have wanted a system like this for awhile, because let's face it. RNG has never been guaranteed, and nobody likes getting zero rewards for putting in 20 runs through a dungeon when another player might get lucky their first run, as that really puts a damper on the fun.
    (65)
    Last edited by MyrddinDu; 10-08-2015 at 07:33 AM. Reason: duplicate correction