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  1. #31
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Honestly, Pharos Sirius wasn't that bad for me as a healer when I did it upon release. Once you knew the mechanic for the first boss and situational awareness for Siren, was simple.
    (0)

  2. #32
    Player
    Anemone_Valesti's Avatar
    Join Date
    Nov 2013
    Posts
    163
    Character
    Hitman Hohenheim
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Thats how it is for like almost all the content. learn Mechanic, be aware, knock it out (Add DPS Here). Im sure it wasn't bad for many of us but it still got the nerf bat to the nuts
    (0)

  3. #33
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by SpookyGhost View Post
    Challenging 4 man content would be cool. Probably never going to happen though.
    I think it would be great if they did. Don't make it part of the roloutte's or story mode and I don't see a problem with creating it. Make it drop some unique glamor and a crafting regent that allows chocobo barding to increase speed of the birds and you'll still see plenty of people attempting it.
    (1)

  4. #34
    Player
    Kimimoto's Avatar
    Join Date
    Jun 2014
    Posts
    24
    Character
    Kimi Shokan
    World
    Siren
    Main Class
    Summoner Lv 70
    They should just implement dungeon achievements like Warcraft had.

    Examples: Totem boss in Neverreap, you have to have every totem that spawned become an add
    Last boss of Neverreap, you have to kill the boss before he goes into a second invulnerability stage
    Last boss of Fractal, you can't cleanse any bomb debuffs and you can't kill more than 3 adds


    Make achievements for each boss, if you do them all you get a title/pet/bragging rights. It would be easy to implement and would make the dungeons harder if you wanted them to be.
    (0)

  5. #35
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    It also seems (haven't got there yet just done normal Alex and Bis-Ex) that everything is revolving around DPS. Are there no heal checks and tank checks anymore? Where the focus is pushing all of your healing power and tanking power to survive brutal damage spikes? You know fights that punish overly investing in strength or ones where dpsing too much as a healer is a poor choice? Not saying every fight should be that way but variety is good.
    (0)

  6. #36
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by MentheusDreyar View Post
    They tried making harder "casual content" which dungeons are, because everyone has to be able to do them, and you know how that turned out... see Steps of Faith. The performance of the general player is far too poor to allow anything challenging in that type of content because when enough bad players moan SE are sadly forced to nerf it into the ground or start losing income.

    I fully agree we need harder content in general, but until the average skill level pick up we wont see that and hard content will be resigned to trials and raids.
    The reason Steps of Faith was such a fail is because main storyline content was locked behind it, and people had no choice but to do it to advance in the storyline. Some casual players complained because it actually took some communication and effort to get past it.

    Having optional extreme content wouldn't affect players who didn't want to engage in it. We do need harder content, and not just a new raid every patch which is easily sped through once the mechanics are figured out. So far, the content in this game is extremely easy or mind numbingly hard, with a few exceptions like Ravana Ex which take a medium amount of skill to complete.

    It doesn't help that they nerf everything, either. Maybe players would have more incentive to learn the content and improve their skills if they know something isn't going to be made 10x easier in the next patch. IMO Coil was a nice difficultly and didn't need to be nerfed.
    (0)
    Last edited by WinterLuna; 10-11-2015 at 10:03 AM. Reason: Typo

  7. #37
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Whocareswhatmynameis View Post
    I think one of the thing ffxi did really well, is have lots of different content at different skill levels. So you did the stuff you wanted and worked your way up to the harder stuff like salvage and einherjar. Instead of multiple modes of same content. If only FFXIV devs could figure out how to do something like that.
    Eh. FFXI kind of went in the opposite extreme, being considered notoriously non-beginner friendly. They don't want to go in that direction as it won't appeal to the current MMO audience, though I do agree they could offer some tougher dungeons for those who want them.
    (0)

  8. #38
    Player
    Evira's Avatar
    Join Date
    Dec 2011
    Posts
    39
    Character
    Eviro Juro
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    I would like to see them add harder 4 man dungeons coil difficulty level and coil reward level. It would make smaller groups of friends able to play content together and still have challenge.
    (3)

  9. #39
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    So long the dungeon (extrem) is like dungeon (hard) not the same but different version of dungeon (normal)
    (0)

  10. #40
    Player
    MentheusDreyar's Avatar
    Join Date
    Jul 2015
    Location
    Uldah
    Posts
    121
    Character
    Mentheus Dreyar
    World
    Cerberus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by WinterLuna View Post
    The reason Steps of Faith was such a fail is because main storyline content was locked behind it, and people had no choice but to do it to advance in the storyline. Some casual players complained because it actually took some communication and effort to get past it.
    Oh yeah I get why, but God forbid people have to actually try right? Hell it didn't even need that much communication. Especially once the first players had cleared it and the information was easily available. Tbh players who don't want to interact and communicate with others should go play a difference genre.

    Quote Originally Posted by WinterLuna View Post
    It doesn't help that they nerf everything, either. Maybe players would have more incentive to learn the content and improve their skills if they know something isn't going to be made 10x easier in the next patch. IMO Coil was a nice difficultly and didn't need to be nerfed.
    I wholeheartedly agree with this, with no incentive the cycle will just repeat, it's kind of sad that they still need us good players to go back and carry people through even after the nerfs too.

    The constant nerfing of content is only going to slowly kill the game off imo as there's just no challenge anymore.
    (4)

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