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  1. #1
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    We had a *challenging* 4 man dungeon before called Pharos Sirius and that got nerfed cause of player complaints saying it was too difficult.

    We had a *challenging* 8 man dungeon in the form of Steps of Faith and that was nerfed considerably due to players claiming it was too hard. I dont get the feeling many people in this thread remember original Steps of Faith. You had to utilize the simple mechanics of the fight and still meet a semi tough DPS check. Missing a Dragonkiller could prove fatal but again that was too difficult for the masses.

    CT was supposed to be much more difficult but was nerfed before release due to devs beliving it was too hard to organize.
    (3)

  2. #2
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Havenchild View Post
    We had a *challenging* 4 man dungeon before called Pharos Sirius and that got nerfed cause of player complaints saying it was too difficult.
    What rewards did PS offer again?

    Oh right. Same ones as the other dungeons.

    Hmmm...
    (3)

  3. #3
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    Quote Originally Posted by Havenchild View Post
    CT was supposed to be much more difficult but was nerfed before release due to devs beliving it was too hard to organize.
    Not to mention every time i still go in there people are wiping to bone dragon and behemoth lol..
    (0)

  4. #4
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Remember when they made Pharos Sirius and it was actually hard? Remember when Steps of Faith was released and people could not coordinate to save their lives and the boss had a bit more health? Remember when the demon wall had more hp and had 2 adds to deal with?

    As much as i like the idea of an extreme mode dungeon, i would suspect that it would be absolute hell if it was in DF.

    But i want challenging 4 man content myself, no matter how unlikely it is to be implimented.
    (1)

  5. #5
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    You'll probably never see any type of real challenging content outside of maybe raids or extreme primals. The game is catered to the casual crowd or people who honestly don't want to make any type of real effort. Sadly enough it isn't just FFXIV, MMOs in general nowadayslack any type of uniqueness and don't require much skill, and the content that does, people just want it nerfed and handed to them on a silver platter.
    (1)
    Last edited by Lemuel81; 10-11-2015 at 07:00 AM.

  6. #6
    Player
    Anemone_Valesti's Avatar
    Join Date
    Nov 2013
    Posts
    163
    Character
    Hitman Hohenheim
    World
    Balmung
    Main Class
    Pugilist Lv 70
    I forgot all about Pharos Sirius. That was a bit tough at some point wasn't it ?
    While Steps of Faith Blocked the Expansion, Pharos didn't block anything (As far as I know) and still needed to be gimped for some people...SE is Probably laughing at this thread. Why Make content hard only to have to go back and break it down to faceroll level. Thats extra work...Extreme dungeons probably wont happen.
    (0)

  7. #7
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Honestly, Pharos Sirius wasn't that bad for me as a healer when I did it upon release. Once you knew the mechanic for the first boss and situational awareness for Siren, was simple.
    (0)

  8. #8
    Player
    Anemone_Valesti's Avatar
    Join Date
    Nov 2013
    Posts
    163
    Character
    Hitman Hohenheim
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Thats how it is for like almost all the content. learn Mechanic, be aware, knock it out (Add DPS Here). Im sure it wasn't bad for many of us but it still got the nerf bat to the nuts
    (0)

  9. #9
    Player
    Kimimoto's Avatar
    Join Date
    Jun 2014
    Posts
    24
    Character
    Kimi Shokan
    World
    Siren
    Main Class
    Summoner Lv 70
    They should just implement dungeon achievements like Warcraft had.

    Examples: Totem boss in Neverreap, you have to have every totem that spawned become an add
    Last boss of Neverreap, you have to kill the boss before he goes into a second invulnerability stage
    Last boss of Fractal, you can't cleanse any bomb debuffs and you can't kill more than 3 adds


    Make achievements for each boss, if you do them all you get a title/pet/bragging rights. It would be easy to implement and would make the dungeons harder if you wanted them to be.
    (0)

  10. #10
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    It also seems (haven't got there yet just done normal Alex and Bis-Ex) that everything is revolving around DPS. Are there no heal checks and tank checks anymore? Where the focus is pushing all of your healing power and tanking power to survive brutal damage spikes? You know fights that punish overly investing in strength or ones where dpsing too much as a healer is a poor choice? Not saying every fight should be that way but variety is good.
    (0)

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