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  1. #1
    Player
    Nox's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    141
    Character
    Nox Ruo
    World
    Sargatanas
    Main Class
    Pugilist Lv 60

    Extreme Dungeons | Not Extreme (insert boss name here)

    It's taken me quite some time to realize this, but I feel the main element lacking in XIV are actually challenging dungeons. Something above the difficulty level of World of Darkness and the new 24 man raid-that is exclusive to either 8 or 4 man set-ups.

    I'm quite sick and tired of Alexander Savage, and I've just recently started on AS3 savage. (the entire Alexander savage stuff is exceedingly lame, unfortunately, and normal mode just compounds that fact).

    While coil was fun and had its challenges, what kept me going there was the story (not even really the fights or the mechanics). Alexander, on the other hand, has neither interesting mechanics nor a story to make up for a lack of said interesting mechanics.

    Devs, I don't know to what degree this has been thought over on your end, but please stop ONLY creating extreme encounters that are essentially a singular boss with numerous mechanics and nothing else. Give us a complete extreme dungeon, a brand new dungeon (not a rehashed extreme version of an old one).

    -Also, it would be greatly appreciated if you guys came up with something other than time attacks and DPS checks to beat these difficult encounters. I would prefer harder mechanics to deal with over enrage timers and DPS checks.

    Thoughts?
    (15)
    Last edited by Nox; 10-11-2015 at 12:20 AM.

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    This game has to speeds.

    Face roll
    Soul crushing

    Pick your poison.
    (10)

  3. #3
    Player
    Nox's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    141
    Character
    Nox Ruo
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Jynx View Post
    This game has to speeds.

    Face roll
    Soul crushing

    Pick your poison.
    I want to have my cake and eat it too?

    (1)

  4. #4
    Player
    Frostei's Avatar
    Join Date
    Jun 2015
    Posts
    15
    Character
    Frostei Frost
    World
    Gilgamesh
    Main Class
    White Mage Lv 70
    IMO this isn't your game if you're looking for something like that.
    (3)

  5. #5
    Player
    Nox's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    141
    Character
    Nox Ruo
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Frostei View Post
    IMO this isn't your game if you're looking for something like that.
    They can just make two versions of the dungeon (Normal & Extreme) if they really wanted to appease the general population. My primary point here is that singular boss encounters (which are the current status Quo for extreme content) are unimaginative and annoying. The ultimate mechanic is always the same: DPS DPS DPS to beat that enrage timer.

    I know these devs have it in them to create encounters that are more intuitive and rewarding. I would even go as far as saying that the normal mode should have the difficulty level of say, the current 24 man raids, just dialed down to 4 or 8 man setups.
    (3)
    Last edited by Nox; 10-11-2015 at 12:23 AM. Reason: Punctuation

  6. #6
    Player
    MentheusDreyar's Avatar
    Join Date
    Jul 2015
    Location
    Uldah
    Posts
    121
    Character
    Mentheus Dreyar
    World
    Cerberus
    Main Class
    Dark Knight Lv 80
    They tried making harder "casual content" which dungeons are, because everyone has to be able to do them, and you know how that turned out... see Steps of Faith. The performance of the general player is far too poor to allow anything challenging in that type of content because when enough bad players moan SE are sadly forced to nerf it into the ground or start losing income.

    I fully agree we need harder content in general, but until the average skill level pick up we wont see that and hard content will be resigned to trials and raids.
    (8)

  7. #7
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by MentheusDreyar View Post
    snip
    Definitely agree in general, but tbf SoF gated the entire expac. That was a pretty bad time to try and introduce more challenging content on SE's part.
    (3)

  8. #8
    Player
    MentheusDreyar's Avatar
    Join Date
    Jul 2015
    Location
    Uldah
    Posts
    121
    Character
    Mentheus Dreyar
    World
    Cerberus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Malevicton View Post
    Definitely agree in general, but tbf SoF gated the entire expac. That was a pretty bad time to try and introduce more challenging content on SE's part.
    Oh yeah i agree it was bad timing, but nerfing it too far and making it faceroll seems to be too common :L if they are gonna make it too easy they might as well not bother with it at all... and this is probably a main factor to the number of bad players, there's no incentive to get better when everything is nerfed to the ground not long after its introduced...
    (3)

  9. #9
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by MentheusDreyar View Post
    They tried making harder "casual content" which dungeons are, because everyone has to be able to do them, and you know how that turned out... see Steps of Faith. The performance of the general player is far too poor to allow anything challenging in that type of content because when enough bad players moan SE are sadly forced to nerf it into the ground or start losing income.

    I fully agree we need harder content in general, but until the average skill level pick up we wont see that and hard content will be resigned to trials and raids.
    The problem was steps of faith was a two face issue.

    - It was Required in the main storyline so you got tons of people not good. If it was for example: A raid after crystal tower it would of been easier because people would have gear for it.

    - It rewarded nothing.

    I completed it when it was challenging.


    Quote Originally Posted by NovaLevossida View Post
    They said they wouldn't make Aurum Vale Hard. Too much work they said. It's a 1.0 dungeon they said. Not enough interest they said.

    But then they made Aurum Vale Extreme. Rejoice, for now there's a single dungeon in the game that makes you pay attention.
    AV isn't hard, its a poorly designed dungeon that is more frustrating then anything else since it punishes you for trying to do it faster and the monsters have overbloated health.
    (2)
    Last edited by Nektulos-Tuor; 10-11-2015 at 01:26 AM.

  10. #10
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nektulos-Tuor View Post
    AV isn't hard, its a poorly designed dungeon that is more frustrating then anything else since it punishes you for trying to do it faster and the monsters have overbloated health.
    I'm talking about Aurum Vale Extreme, not Aurum Vale.

    If you think AV punishes you for going fast, well, yeah. It's one of the few times in this game where content asks you to think before running into a room blindly and AoEing everything down.
    (3)
    Last edited by NovaLevossida; 10-11-2015 at 01:48 AM.

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