Quote Originally Posted by Kabooa View Post
It doesn't force decision making. You're not making a decision.

You either have enough, or you don't. That isn't a decision. And in a game where buffs don't refresh, combos don't progress, and threat isn't produced on a miss, missing is not acceptable.
^

Hit rating made sense in WoW where 1) there were no combos, 2) abilities had reduced hit requirements, 3) off-hand attacks had higher hit requirements, and 4) there were numerous AA-based procs. In that sense a miss was typically far less detrimental, especially past the first plateau (main-hand abilities), so the value of hit rating quickly tapered off compared to other stats. You could go for further hit rating for the sake of proc consistency, which would in turn improve your rotational window usage, but if not for those windows you'd be better off in the long-term simply grabbing more haste or other damaging secondary stats.

FFXIV instead has 1 plateau, where a single can absolutely break rotation and retroactively cripple even prior GCDs by canceling/wasting combos. As such the only 'decision making' that comes into play is picking your gear (when you're not actually looting anything from progression content, thereby ignoring RNG) such that you are as tightly above accuracy cap as possible... Not sure if that's even worth counting.