Quote Originally Posted by Nurvus View Post
I agree Accuracy should either be gone or start making sense.

Even if it did make sense missing attacks at low levels, it doesn't at high levels.
Hitting a rabbit in the left eye, but Missing a golem just because of level difference, is simply hilarious.
By Miss, I am not talking about getting blocked, parried or dodged, but simply failing to hit the mark.

However, it is perfectly acceptable for our attacks to not always hit exactly where we want them to or how we want them to, and thus cause a portion of the intended damage.
This is the thing that always got me. We have bosses that are getting harder and harder to miss just due to their gigantic sizes, yet somehow require higher and higher accuracy... That and our enemies don't seem remotely capable of defending themselves with dodges, blocks, or parries. I could see our accuracy coming into play in order to avoid being blocked/parried/dodged, but because we're suddenly unable to gauge our arm-length between ourselves and our target?...