Quote Originally Posted by Nyghtmarerobu View Post
You are not even thinking about the repercutions this kind of change would do to the game overall. Its not something that will be changed without a very large overhual to the current battle system. How would you stop people from stacking accuracy because of armor penetration, what kind of an impact would that have? how do we now fix monsters, and bosses and encouters and tune them so that in case they have 9 million accuracy to make sure they land their hits 100%, that they don't have enough armor penetration to thusly 1 shot you. There is alot more behind the scenes things that you are not looking at. Yes, fixing accuracy would be more beneficial to everyone, and making it a better stat, but also think about the downside impacts that this will have as well as what will need to be tuned overall. i'm not a dev, and I doubt you are either, so neither of us knows what can happen if you mess with the system.
1.) Armor pen usually soft caps. I suggested 15% but it can be significantly less. That is a development choice.
2.) Enemies generally do not benefit from armor pen(they're considered at acc cap to hit the player) or if they do there are defensive stats that are designed to mitigate it. God knows we can actually use some decent defensive stats in the game and fights tuned to survival instead of damage.
3.) Nearly nothing in the open world would kill you at level appropriate ranges as they don't have 9 million accuracy. This is apparent since you are capable of dodging enemy attacks.

Yes, I actually did think beyond just putting something out there. There are also plenty of other games that have arpen that it's fairly easy to come to a design.