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  1. #1
    Player
    Hioki's Avatar
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    Jun 2011
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    Ul'dah
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    Character
    Hioki Mitone
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    Leviathan
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    Gladiator Lv 70
    Quote Originally Posted by Viviza View Post
    Let's not remove it. It's nice and simple, and gives players something to budget their secondary stats around.
    That's exactly why accuracy is a terrible stat. You should never have to budget yourself around a stat. Instead the stat should become less optimal than other stats but not a burden if you have more than you need. The current issue is: If you have too much you just wasted a better slot for secondaries, if you have to little you need to find more and will likely cause yourself in an overage. When a stat negatively impacts you for having it, it's bad design.

    It's really complicated and I can't tell the difference between glancing blows and Block/parry.

    Also, I'm not sure how Arpen works with CDs that increase the amount of defense and armor players have (e.g. foresight).
    Block and parry are defensive stats that occur due to incoming damage. A glancing blow occurs on outgoing damage. A glancing blow would be largely irrelevant for dps as it's likely you would meet the acc anyways. However, Arpen is the offset for having too much accuracy so you're never hurt due to bad itemization or bad rng. Conceptually, you would not be able to gain arpen through any other method except accuracy. This would also help with healer damage/debuffs as they would never miss even under the cap, they just wouldn't do the full damage. Which is still better than doing no damage at all.

    Arpen would work how they want it to work. You can stick it on the end or towards the beginning of a calculation with varying effects.
    (0)
    Last edited by Hioki; 10-12-2015 at 07:53 AM.

  2. #2
    Player
    Nyghtmarerobu's Avatar
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    Aug 2013
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    Limsa
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    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Viviza View Post
    Let's not remove it. It's nice and simple, and gives players something to budget their secondary stats around.
    For simplicitys sake I agree with you.

    Quote Originally Posted by Hioki View Post
    That's exactly why accuracy is a terrible stat. You should never have to budget yourself around a stat. Instead the stat should become less optimal than other stats but not a burden if you have more than you need. The current issue is: If you have too much you just wasted a better slot for secondaries, if you have to little you need to find more and will likely cause yourself in an overage. When a stat negatively impacts you for having it, it's bad design.
    Accuracy will never go away, even with your little scheme and scenarios. You still need X amount to hit the monster or to be at the right amount to make it so you can hit something. But what it really feels like its boiling down to is, you can't be asked to look up information about your class, and what accuracy caps are for certain fights. There are ways to make the butterzone of accuracy, and be within a few points for each encounter. You can always make multiple sets of gear for various encounters to squeeze out more dps with the minimum accuracy needed. Stop being lazy.

    http://ffxiv.ariyala.com/

    This is a great site for people who want to min max the gear they have, or would like to find out a best in slot set for their job, based around what they need per encounter. Lets not needlessly try to change things that need not be changed.
    (2)
    Last edited by Nyghtmarerobu; 10-12-2015 at 07:54 AM. Reason: Character Limit

  3. #3
    Player
    Hioki's Avatar
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    Ul'dah
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    Character
    Hioki Mitone
    World
    Leviathan
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    Gladiator Lv 70
    Quote Originally Posted by Nyghtmarerobu View Post
    For simplicitys sake I agree with you.

    Accuracy will never go away, even with your little scheme and scenarios. You still need X amount to hit the monster or to be at the right amount to make it so you can hit something. But what it really feels like its boiling down to is, you can't be asked to look up information about your class, and what accuracy caps are for certain fights. There was ways to make the butterzone of accuracy, and be within a few points for each encounter. You can always make multiple sets of gear for various encounters to squeeze out more dps with the minimum accuracy needed. Stop being lazy.

    http://ffxiv.ariyala.com/

    This is a great site for people who want to min max the gear they have, or would like to find out a best in slot set for their job, based around what they need per encounter. Lets not needlessly try to change things that need not be changed.
    Please read the below statement:

    Instead the stat should become less optimal than other stats but not a burden if you have more than you need.

    Thank you.

    Changing a stat to provide further benefit beyond it's normal rating increases not only decreases the burden to the common/casual player but also increases the available theory crafting. It's actually a pretty big win for everyone down the line. But ok let's call me lazy for wanting more out of a stat that has a hard cap with no diminishing returns. You do realize, this wouldn't change anything you do as a player. Right?

    You can still optimize for the encounters we have if you really feel the need to.
    (0)
    Last edited by Hioki; 10-12-2015 at 08:12 AM.

  4. #4
    Player
    Nyghtmarerobu's Avatar
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    Liaysa Sineos
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    Exodus
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    Samurai Lv 90
    Quote Originally Posted by Hioki View Post
    Please read the below statement:

    Instead the stat should become less optimal than other stats but not a burden if you have more than you need.

    Thank you.

    Changing a stat to provide further benefit beyond it's normal rating increases not only decreases the burden to the common/casual player but also increases the available theory crafting. It's actually a pretty big win for everyone down the line. But ok let's call me lazy for wanting more out of a stat that has a hard cap with no diminishing returns. You do realize, this wouldn't change anything you do as a player. Right?
    You are not even thinking about the repercutions this kind of change would do to the game overall. Its not something that will be changed without a very large overhual to the current battle system. How would you stop people from stacking accuracy because of armor penetration, what kind of an impact would that have? how do we now fix monsters, and bosses and encouters and tune them so that in case they have 9 million accuracy to make sure they land their hits 100%, that they don't have enough armor penetration to thusly 1 shot you. There is alot more behind the scenes things that you are not looking at. Yes, fixing accuracy would be more beneficial to everyone, and making it a better stat, but also think about the downside impacts that this will have as well as what will need to be tuned overall. i'm not a dev, and I doubt you are either, so neither of us knows what can happen if you mess with the system.
    (0)
    Last edited by Nyghtmarerobu; 10-12-2015 at 08:15 AM. Reason: character limit

  5. #5
    Player
    Hioki's Avatar
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    Ul'dah
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    Hioki Mitone
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    Leviathan
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    Gladiator Lv 70
    Quote Originally Posted by Nyghtmarerobu View Post
    You are not even thinking about the repercutions this kind of change would do to the game overall. Its not something that will be changed without a very large overhual to the current battle system. How would you stop people from stacking accuracy because of armor penetration, what kind of an impact would that have? how do we now fix monsters, and bosses and encouters and tune them so that in case they have 9 million accuracy to make sure they land their hits 100%, that they don't have enough armor penetration to thusly 1 shot you. There is alot more behind the scenes things that you are not looking at. Yes, fixing accuracy would be more beneficial to everyone, and making it a better stat, but also think about the downside impacts that this will have as well as what will need to be tuned overall. i'm not a dev, and I doubt you are either, so neither of us knows what can happen if you mess with the system.
    1.) Armor pen usually soft caps. I suggested 15% but it can be significantly less. That is a development choice.
    2.) Enemies generally do not benefit from armor pen(they're considered at acc cap to hit the player) or if they do there are defensive stats that are designed to mitigate it. God knows we can actually use some decent defensive stats in the game and fights tuned to survival instead of damage.
    3.) Nearly nothing in the open world would kill you at level appropriate ranges as they don't have 9 million accuracy. This is apparent since you are capable of dodging enemy attacks.

    Yes, I actually did think beyond just putting something out there. There are also plenty of other games that have arpen that it's fairly easy to come to a design.
    (0)

  6. #6
    Player
    Ashelia_Ferron's Avatar
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    Character
    Ashelia Ferron
    World
    Siren
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    Paladin Lv 70
    I think the only problem it has now is that accuracy caps are still only going up incrementally, but the amount of accuracy on individual gear has increased a ton. A single piece could have like 60 accuracy on it. It's very hard to be "at cap" instead of greatly over or greatly under anymore.
    (0)

  7. #7
    Player
    Viviza's Avatar
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    Dec 2013
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    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Hioki View Post
    That's exactly why accuracy is a terrible stat. You should never have to budget yourself around a stat. Instead the stat should become less optimal than other stats but not a burden if you have more than you need. The current issue is: If you have too much you just wasted a better slot for secondaries, if you have to little you need to find more and will likely cause yourself in an overage. When a stat negatively impacts you for having it, it's bad design.
    Why? Why do all the secondaries need to be more stat = more good? Why is this bad design?

    I can tell you why I think it's good design. I think it's good design because it forces decision-making upon the user. It creates incentive to mix-and-match their gear so they can juggle accuracy at near-cap as they gear up into their BiS pieces. It forces minor dilemmas such as "do I want to occasionally miss or waste a few points and never miss?" It creates a bit of depth for food choices as a set grows into more or less accuracy.

    Without decision making or occasionally drawbacks, they may as well make every piece of gear have one stat, let's say "Goodness", and higher is better. Why bother with mixing and matching sub-optimal stats. Goodness rolls everything into benefit for you. But how horribly boring!

    Anything, in my opinion, that generates discussion and allows players choice as to their performance, is better for the health of the game.
    (1)

  8. #8
    Player
    Kabooa's Avatar
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    Sep 2013
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    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Viviza View Post
    Why? Why do all the secondaries need to be more stat = more good? Why is this bad design?

    I can tell you why I think it's good design. I think it's good design because it forces decision-making upon the user..
    It doesn't force decision making. You're not making a decision.

    You either have enough, or you don't. That isn't a decision. And in a game where buffs don't refresh, combos don't progress, and threat isn't produced on a miss, missing is not acceptable.

    You either hit the cap, or you don't, and anything over the cap is just padding for when you kill this boss and move on to the next one. Accuracy is an outdated stat, and it needs to go. FF14 lacks interesting substats, and the effect they have on your character are often unnoticed. Even the most visible of them (Speed, since you can measure your GCD) doesn't give you a notable change without parsing except in rare circumstances (Like the bare minimums to do certain rotations, openers, etc)
    (0)

  9. #9
    Player
    Shurrikhan's Avatar
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    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    It doesn't force decision making. You're not making a decision.

    You either have enough, or you don't. That isn't a decision. And in a game where buffs don't refresh, combos don't progress, and threat isn't produced on a miss, missing is not acceptable.
    ^

    Hit rating made sense in WoW where 1) there were no combos, 2) abilities had reduced hit requirements, 3) off-hand attacks had higher hit requirements, and 4) there were numerous AA-based procs. In that sense a miss was typically far less detrimental, especially past the first plateau (main-hand abilities), so the value of hit rating quickly tapered off compared to other stats. You could go for further hit rating for the sake of proc consistency, which would in turn improve your rotational window usage, but if not for those windows you'd be better off in the long-term simply grabbing more haste or other damaging secondary stats.

    FFXIV instead has 1 plateau, where a single can absolutely break rotation and retroactively cripple even prior GCDs by canceling/wasting combos. As such the only 'decision making' that comes into play is picking your gear (when you're not actually looting anything from progression content, thereby ignoring RNG) such that you are as tightly above accuracy cap as possible... Not sure if that's even worth counting.
    (0)

  10. #10
    Player
    Nyghtmarerobu's Avatar
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    Limsa
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    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Viviza View Post
    Things and stuff.
    Just leave it alone. Its not worth it to argue over this. Let the thread march to the trash. If the devs want to respond, they will.
    (0)

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