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  1. #11
    Player
    MihaelB's Avatar
    Join Date
    Feb 2015
    Posts
    827
    Character
    Mihael Blue
    World
    Tonberry
    Main Class
    Summoner Lv 70
    I feel like the suggested ideas would be great to revitalise the monotonous low level dungeon runs
    (1)
    Exorcist of Oceania Core Empire <OCE> Oceanic Tonberry FC
    FC Thread: http://forum.square-enix.com/ffxiv/threads/309373-Oceania-Core-Empire-FC-Recruitment
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  2. #12
    Player
    Amiaze's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    403
    Character
    Genevieve Mhakaracca
    World
    Goblin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Aniforani View Post
    Maybe if the party has not crossed into an area by a certain time the enemies are alerted to their presence and setup a blockade.
    I like the entire idea, but this part seems to be the most likely feature that we could see in the near future. I'd imagine that the Garleans would do something like this, since they already know who we are and know that we aren't to be trifled with. Really hoping to see these ideas implemented in future dungeon runs!
    (1)
    Winter Maintenance is coming

  3. #13
    Player
    Mysteltain's Avatar
    Join Date
    Aug 2013
    Posts
    847
    Character
    Robin Icebrand
    World
    Midgardsormr
    Main Class
    Alchemist Lv 80
    I'd love to see this implemented! As MihaelB said, it would help to make the older dungeons interesting, but it may also help cut down on queue times. Especially if they put something like this in CT (hopefully with a higher chance of encountering the event).
    (1)

  4. #14
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Marxam View Post
    you enter Tam Tara HM. You then realize a girl with a white dress and long black hair is slowly following behind you and if she gets you... *gulp*.... lets put it this way. Get your ass to the boss ASAP!
    So exactly like... Wanderer's Palace.
    (0)

  5. #15
    Player
    Demens's Avatar
    Join Date
    Nov 2013
    Posts
    12
    Character
    Imoen Zefiris
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Like the idea of randomized dungeons, at the moment they are very predictable and just a case of going through the motions.

    What i would really like though are some decent open world dungeons.(Hard ones)
    Fates are the closest we have atm and they are pretty much just a spam fest.
    (0)

  6. #16
    Community Rep Zhexos's Avatar
    Join Date
    Apr 2015
    Posts
    348
    Thanks for the interesting idea! While we cannot promise such a feature can be added, we have relayed the information to the dev. team. Let us know if you have any other great ideas to make dungeons interesting!
    (13)
    Tony "Zhexos" Caraway - Community Team

  7. #17
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Is this really such an interesting (and original) insight? I applaud Aniforani (the OP) for spelling it out here. But if the Dev. team isn't already thinking in these terms, then we collectively overestimate their worth.
    I really hope this is not a fresh thought, that had to be relayed to them, by you, from the player base, but one (and a pretty basic one, at that) of many paradigms that they are constantly formulating to create depth in their (and our) game universe.
    (1)

  8. #18
    Player
    Daenarys_Targaryen's Avatar
    Join Date
    Dec 2014
    Posts
    116
    Character
    Daenaerys Targaryen
    World
    Tonberry
    Main Class
    Paladin Lv 60
    Great idea dungeons definitely need a bit more to them. Especially now that were getting 2 new dungeons per patch to last us 3 months. Personally I find it gets real boring after that much time.

    And I guess well see what Void Ark has to offer us, but I think the 24 man raids could really use more to them. CT's were hard for like the first day then just get as much DPS to clear everything easy and ignore mechanics.
    (1)

  9. #19
    Player
    Jican's Avatar
    Join Date
    Dec 2013
    Posts
    187
    Character
    Jican Marquees
    World
    Ultros
    Main Class
    Botanist Lv 90
    Perhaps after you beat the final boss, you have the option to leave, or turn around and fight a harder version dungeon in reverse back to the beginning! Even better, take that idea a step further and keep upping the difficulty having you literally running forward to the end, backwards to the beginning, and forward to the end until you either can't fight anymore, or the timer runs out!
    (2)

  10. #20
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Rutelor View Post
    Is this really such an interesting (and original) insight? I applaud Aniforani (the OP) for spelling it out here. But if the Dev. team isn't already thinking in these terms, then we collectively overestimate their worth.
    I really hope this is not a fresh thought, that had to be relayed to them, by you, from the player base, but one (and a pretty basic one, at that) of many paradigms that they are constantly formulating to create depth in their (and our) game universe.
    Actually, Zhexos wasn't part of the team last time it was discussed so was either unaware or simply being polite. but either way the devs have acknowledged this idea before, and flat out said it's not going to happen.

    The basic run down was, it'd need to be harder than normal so new players couldn't win if forced to face them and most people that are looking for higher difficulty aren't going to run old dungeons anyway.
    (0)

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