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  1. #1
    Player
    Evira's Avatar
    Join Date
    Dec 2011
    Posts
    39
    Character
    Eviro Juro
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    I really like this idea! Also having world events where a very powerful boss would decend (sorta like odin but free roaming) on a zone and crush everything in their path If not handled with strategy and skill. You would have to somehow load balance the server though so it wouldn't crash when it happened.
    (1)

  2. #2
    Player
    Klamor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    203
    Character
    Klamor Oli
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Evira View Post
    I really like this idea! Also having world events where a very powerful boss would decend (sorta like odin but free roaming) on a zone and crush everything in their path If not handled with strategy and skill. You would have to somehow load balance the server though so it wouldn't crash when it happened.
    RIFT had something like this back in its very early days. There were basically... let's call them totems for the sake of ease... that players had to activate within a time frame. This basically meant that a party would have to spread across the map, and collectively coordinate when to activate the totems. In so doing it would start an event timer, and after some amount of time a world boss would spawn in the zone. Now, in that game, it was commonplace for a party of monsters to run to the nearest town or encampment, kill the NPCs and lay claim to the area and force players to defeat them in order for the NPCs to eventually respawn... I don't expect SE to devise a scheme which would force players to have to take back an encampment, since low population zones would have issues on this front, but I don't see why they couldn't do something like this. Especially considering that FATEs are just RIFTs without the flair.
    (4)