Page 3 of 3 FirstFirst 1 2 3
Results 21 to 24 of 24

Dev. Posts

Hybrid View

  1. #1
    Player
    Daenarys_Targaryen's Avatar
    Join Date
    Dec 2014
    Posts
    116
    Character
    Daenaerys Targaryen
    World
    Tonberry
    Main Class
    Paladin Lv 60
    Great idea dungeons definitely need a bit more to them. Especially now that were getting 2 new dungeons per patch to last us 3 months. Personally I find it gets real boring after that much time.

    And I guess well see what Void Ark has to offer us, but I think the 24 man raids could really use more to them. CT's were hard for like the first day then just get as much DPS to clear everything easy and ignore mechanics.
    (1)

  2. #2
    Player
    Jican's Avatar
    Join Date
    Dec 2013
    Posts
    187
    Character
    Jican Marquees
    World
    Ultros
    Main Class
    Botanist Lv 90
    Perhaps after you beat the final boss, you have the option to leave, or turn around and fight a harder version dungeon in reverse back to the beginning! Even better, take that idea a step further and keep upping the difficulty having you literally running forward to the end, backwards to the beginning, and forward to the end until you either can't fight anymore, or the timer runs out!
    (2)

  3. #3
    Player
    l---------------l's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    I'''''l I'''''l
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Aniforani View Post
    Snip.
    Just came to show you some support. This is a thread full of awesome ideas and you took your time to think about all that! Some surprised me, some others were like "Well, it's obvious, a dungeon... SHOULD HAVE THAT!"

    I'm glad you got dev attention, deserved.
    (0)
    OLD signature is OLD... Meh, too nostalgic to change anyways.


    Alexander Savage Floor 1 clear, server first: https://youtu.be/v2zuShHSb3o
    Adlo spam saves the day!. "How not to do digititis" My unique and last memory of my own made static in Zodiark: https://www.youtube.com/watch?v=7o-sAA8c_qc

  4. #4
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Aoxaviar View Post
    potential
    Tam Tara (NM) had quite a bit of areas that could be explored if Miner and Carpenter were given in dungeon skills of clearing rubble and building woodworks to open up passages that were blocked. Many dungeons have this. This would be a way to add lvl 60 playability to older dungeons.

    Also, give the Rogue or Ninja an in dungeon skill for picking locks for doors that were locked the first time to open up to lvl 60 content in an older dungeons.
    I actually like these ideas, especially the Ninja one. These could be restricted to parties consisting only of high level player (30+) and it could be scaled based on the player leves in tiers of 10. Would make things like when I ran satasha nm yesterday with a team full of 40+ players alot more tolerable.
    (0)

Page 3 of 3 FirstFirst 1 2 3