Quote Originally Posted by Devils_Lawyer View Post
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This, particularly the second one. As a fisher, I already have to worry about accidentally gathering low level maps if I go to fish for certain sell items without having gathered my daily map first. Having to worry about accidentally getting one from a mob drop, (and one that would likely be worthless after a couple of days, since there are far more people killing than gathering), would just add a whole other level of issues.....

On the other hand, I'd be fine with this if it had a set of rules to it, such as that the maps are unsellable, (but drop good rewards), and that they have a different timer when compared to gathering maps. I enjoy the treasure hunting, but as is, it's far more profitable to sell the highest level map, than it is to actually get even a small party together to run them.....