Would it be possible to have armour glamours based on the primals, like we have for Odin. That would keep ex primals relevant and we get some potentially wonderful glamour.
Would it be possible to have armour glamours based on the primals, like we have for Odin. That would keep ex primals relevant and we get some potentially wonderful glamour.
At Level 60, Some Situational CC Abilities for CNJ (Fluid Aura) and THM (Sleep) become pretty worthless and will not hit or have no effect due to monster immunity to it. Is there any chance these will be looked into and fixed so they will at least have a percentage chance to work?
Order of the Crimson Dragons <OCD>
http://ocd.enjin.com/home
For PvP, Can a 1 on 1 Dueling Area be added to Wolves' Den?
Order of the Crimson Dragons <OCD>
http://ocd.enjin.com/home
For Level 50, 2.0 Content, Can some cheap crafting mats be added to Allagan Tomestone of Poetics?
Order of the Crimson Dragons <OCD>
http://ocd.enjin.com/home
For Patch 3.2, Is the staff planning on returning to about a 3-4 month cycle (like in the 2.0 Series) for new major content or a much longer cycle like in the 3.0 series?
Order of the Crimson Dragons <OCD>
http://ocd.enjin.com/home
Are there plans to add ways to substitute stats on current gear to help with hitting accuracy caps? Food alone doesn't always work for healers who are now required to add DPS on high end level raiding.
Order of the Crimson Dragons <OCD>
http://ocd.enjin.com/home
Regarding persistent (idle) emotes, we've gotten alternate animations for standing idle and when sitting that we can use or shift through; would it be possible to get an alternate animation for use with the /doze emote?
It will never happen because this is a game for everyone. Not every player has access to a dependable raid group or has time in their schedule to raid regularly so there has to be a way for them to keep up. With future content players will need better gear to get through it, should the future content only be accessible by hardcore players? Um no. The tomestones also allow for player who do raid to fill in the gaps when their gear doesn't drop so that they can continue to get better. Just because you raid and feel its lazy doesn't mean that is the case.
Greetings FFXIV Team,
Thanks again for taking questions!
My Question: At current we are seeing a very linear progression of gear & item level. While it works, it offers little in the way of diversity and choice. (Only "choice" being avoid the excess of stats: Parry, Skill Speed, Spell speed etc). Are there plans to incorporate new unique armor bonuses? set bonuses, unique skills multiple playstyle supports? i.e WHM Body Armor adds the "Refresh" effect at potency X. or Having 3 pieces of the Ninja Koga set grants extra debuff bonus to ninjutsu etc. Items that help cater to a certain aspect of a job more than another... One loadout could support the regen side of a whm more while deducting from its raw upfront healing (just an example)
Cheers!
Any chance we would see glamor items not take up a slot in our inventory ? I would like to see it in a crystal like menu which does not effect our inventory as my space is currently limited . I would also make this suggestion towards Dark Matter
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