Are players going to be limited once again with this new content much the same way players are with decks in Triple Triad being limited by their total collection?
Are players going to be limited once again with this new content much the same way players are with decks in Triple Triad being limited by their total collection?
Are there any plans to add unique prizes for victories in LoV? Or will it just yield MGP like other activities?
Related to this, working under the assumption matches do yield nothing but MGP, how is the MGP Payout for LoV matches calculated? Will it be more than other activities like Triple Triad, even after the planned increase to general payouts, or will it be comparable to it?
Will there be any real incentive to do Lord of Verminion other than the increase GP, and it being something to do? Such as actual combat gear or item rewards/buyouts instead of usual GP glamour items.
Since the title of the mini game is a pun on lord of Vermillion, Should expect a red-orange shade to be the color for any rewards (be it glamour, a minion itself, furniture or just dye)?
sorry abit off topics:
I know the devs already tested this. From each devs what are there favorite minion and why they enjoy it?
Since minions will get attack and healing animations is it possible to make a puppet master class with minions?
Is this the best thing ever?
Sort of on topic, but not also. The first thing I bought in this game was my Mammet, and I love the fact you can get a version for each city-state. So to the question.
Will some of the awards for this possibly include new Mammets? Maybe an Ishgardian one? Or an Imperial one? Or Ala Mhigan even?
Much Mammet Love! \O/
I would hope long term players will be rewarded through their minions, for example the Cait Sith Doll being a 1.0 collector's edition minion having a more powerful attack than some minion you can easily acquire in game. Also the longer term Veteran Reward minions (Wind up Goblin, Gilgamesh, Nanamo) being some of the stronger minions as well. Is that the case? If not, how will attributes be determined for these types of minions?
With the merchminions, that might cause the same pay-to-win issues that another user brought up with the Cash shop minions. So I'd limit it to the vet rewards best.I would hope long term players will be rewarded through their minions, for example the Cait Sith Doll being a 1.0 collector's edition minion having a more powerful attack than some minion you can easily acquire in game. Also the longer term Veteran Reward minions (Wind up Goblin, Gilgamesh, Nanamo) being some of the stronger minions as well. Is that the case? If not, how will attributes be determined for these types of minions?
On topic, would the rarity of the minion be a factor in its power, would say a Baby Opo-Opo or Galekitty be stronger than the Wind Up Airship or Wind up Alphnaud for example?
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