What was the thought process behind making exploratory missions area's server wide instances where partys who get there first can go through it and pick it clean before other groups? Why couldn't exploratory mission area's instance on a individual group basis but tie a weekly cool down or something to farming these mission instances? (like make players only able to participate in a certain amount of missions each week.) it makes a bit more sense that way as players can still access the exploratory mission content and get loot from the places without having to worry about having to fight other groups for loot and it prevents the abuse of one super dedicated group controlling and farming the living heck out of these exploratory zones before everyone else as well as control the amount of mat's/loot that are farmed out of it weekly.