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  1. #1
    Player
    pushin_tin's Avatar
    Join Date
    Sep 2014
    Posts
    163
    Character
    Ac Ungarmax
    World
    Sargatanas
    Main Class
    White Mage Lv 80

    Remind me why we have to lose our spells/skills when level synced?

    Ending up in Toto-rak/Tam-tara for the 1,000,000,000th time wouldn't be so bad if I could at least do more than spam one hotkey. I can't think of a decent reason why we can't have scaled down potencies on all our skills in level synced content.

    "But that content wasn't tuned with those skills in mind"

    I don't think level synced players care about how old content is tuned.

    "But a newb might see all those flashy skills and be overwhelmed/jealous"

    A newb will think "I can't wait to do those flashy skills myself!", and be more likely to invest time (read: sub-money) into leveling his character.

    I can, however, think of immediate benefits to this.

    -High level players more willing to queue for low level content, keeping queues lower for newbs.
    -Not having to constantly switch out spells that get replaced (Stone III, Malefic II, etc)
    -Not having to remember what was a good rotation at level xx
    -Players constantly practicing their current rotation/skillset in ALL content will improve the playerbase.
    -Shield Oath.
    (33)

  2. #2
    Player
    MihaelB's Avatar
    Join Date
    Feb 2015
    Posts
    827
    Character
    Mihael Blue
    World
    Tonberry
    Main Class
    Summoner Lv 70
    As long as they tune the potency to be relevantly low enough for the newbie to 'enjoy' the experience, I think it'd be fine.

    The level sync makes me appreciate content when leveling new classes but obviously it's boring as hell when I'm doing it on my main
    (4)
    Exorcist of Oceania Core Empire <OCE> Oceanic Tonberry FC
    FC Thread: http://forum.square-enix.com/ffxiv/threads/309373-Oceania-Core-Empire-FC-Recruitment
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  3. #3
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Probably one of the reasons I haven't done level synched content in a long time. Kept hitting buttons with nothing happening.
    (4)

  4. #4
    Player
    Echoloc's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Echoloc Dekaimera
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    They are overpowered, even if "lowered" to the dungeon level.

    full stop. Nobody is able to AOE is Satasha, so they set the dungeon in a certain way. open that up, MUSTSPEEDRUNAOEEVERYTHINGDOWNNAOYOURWASTINGMYTIME
    (33)

  5. #5
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by pushin_tin View Post
    I can, however, think of immediate benefits to this.

    -High level players more willing to queue for low level content, keeping queues lower for newbs.
    -Not having to constantly switch out spells that get replaced (Stone III, Malefic II, etc)
    -Not having to remember what was a good rotation at level xx
    -Players constantly practicing their current rotation/skillset in ALL content will improve the playerbase.
    -Shield Oath.
    this has my vote. but somehow I doubt they will ever do it :/
    (2)

  6. #6
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Implementing this would be rather complicated in the long run. They'd have to scale all the abilities down to such a degree that your DPS (or other capability) isn't significantly different from someone who is at level for the dungeon and not level-synced. When you consider that a level 41 character synced to Haukke Manor has a different suite of abilities than a level 35 one or a level 60 one, the actual scaling of the abilities would have to have a ton of variations and the like. You might not think that's important, but if they didn't scale the abilities properly, newer players would essentially be punished by the community. While people might not go so far as to kick them, a not insignificant number of people would likely bail on runs that didn't have sync'd DPS, and the lower roulettes are meant primarily to help these players, not make them feel marginalized.

    They could do something like have the change only apply to level 60s, which would reduce the complexity of the necessary syncing system, but it'd still be quite a lot of work.

    All that being said, I would seriously love to have access to central abilities like Lustrate on SCH, Shield Oath on PLD, or Gravity on AST at lower levels. MNK also feels really odd without Dragon Kick. I'm just not sure that they could ever implement this in a timely manner--and the time they spent working this out is time taken away from other development areas.
    (9)

  7. #7
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Echoloc View Post
    They are overpowered, even if "lowered" to the dungeon level.

    full stop. Nobody is able to AOE is Satasha, so they set the dungeon in a certain way. open that up, MUSTSPEEDRUNAOEEVERYTHINGDOWNNAOYOURWASTINGMYTIME
    Quick Notch, Spread Shot and Fire II are available for sastasha. And even then, the low level dungeons themselves are so incredibly undertuned even at min ilvl, anyone that can cross physik/cure is (over)qualified to heal it.

    Quote Originally Posted by Alahra View Post
    Implementing this would be rather complicated in the long run. They'd have to scale all the abilities down to such a degree that your DPS (or other capability) isn't significantly different from someone who is at level for the dungeon and not level-synced. When you consider that a level 41 character synced to Haukke Manor has a different suite of abilities than a level 35 one or a level 60 one, the actual scaling of the abilities would have to have a ton of variations and the like. You might not think that's important, but if they didn't scale the abilities properly, newer players would essentially be punished by the community. While people might not go so far as to kick them, a not insignificant number of people would likely bail on runs that didn't have sync'd DPS, and the lower roulettes are meant primarily to help these players, not make them feel marginalized.

    They could do something like have the change only apply to level 60s, which would reduce the complexity of the necessary syncing system, but it'd still be quite a lot of work.

    All that being said, I would seriously love to have access to central abilities like Lustrate on SCH, Shield Oath on PLD, or Gravity on AST at lower levels. MNK also feels really odd without Dragon Kick. I'm just not sure that they could ever implement this in a timely manner--and the time they spent working this out is time taken away from other development areas.

    And just to add onto this, some classes become so much more less effective (or incredibly intolerable) until they reach a level threshold. DRGs suffer from IIDD (Impulsive Impulse Drive disorder) and MCH in teh 30-39 range is just godawful.
    (3)
    Last edited by RiceisNice; 10-07-2015 at 07:22 AM.

  8. #8
    Player
    Devils_Lawyer's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Devils Lawyer
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Problem would be that on one hand you would have lvl 60 players with tons of damaging and utility skills where on the other hand you would have newcomers with a handful of them.

    And consider how "friendly" some people are to others in DF i cant imagine how things would turn out if this was added.
    (5)

  9. #9
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    I agree with the OP so much, but like Alahra explained, I don't think such scaling would be possible with an adequate amount of development time.
    Also, even if your skills are weak, they still provide an extreme advantage, like AoEs far below the level where these classes would actually learn them. Even scaled, it still means you can pull all the mobs together to burn them down in a manner that was not intended when the content was created.

    But god is it annoying to just spam 1-1-1-1-2-1-1-1 once you already had access to all the other skills! x-x
    Starting out with a new class is entirely different because you don't know yet how versatile it can be. But once you had all that fun spinning and hitting and casting and whatever, going back to doing one basic punch and nothing else is unnerving.
    (1)

  10. #10
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by pushin_tin View Post
    Ending up in Toto-rak/Tam-tara for the 1,000,000,000th time wouldn't be so bad if I could at least do more than spam one hotkey. I can't think of a decent reason why we can't have scaled down potencies on all our skills in level synced content.

    "But that content wasn't tuned with those skills in mind"

    I don't think level synced players care about how old content is tuned.

    "But a newb might see all those flashy skills and be overwhelmed/jealous"

    A newb will think "I can't wait to do those flashy skills myself!", and be more likely to invest time (read: sub-money) into leveling his character.
    Because your LEVEL is reduced, and so your skill selection is reduce to what is available at that level.

    I'll turn this around on you and wonder whether the poblem is that you are unable to adapt to the situation, take it as a challenge to knowyour job well enough to adapt your use of skills based on what is available, and what is needed. Imagine if future content includes status atracks that disable your use of certain skills, or temporarily restrict the level of skills available. How will you cope then?

    Level sync places you on equal footingwith others in the dungeon, low level players don'thave access to hih level skills, so in the same dungeon why should you? Seems like something of an unbalanced advantage if you do. Plus there's nothing stopping you from running said dungeon without armor, with a group of friends, without level sync, you'd still have your skills, but no gear support...challenging.
    (11)

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