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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70

    Why does this game punish you for wanting to help people?

    This is one of the only MMOs where I have always felt like there is a giant chain around my neck. Since you are locked out of low level skills, you are basicly made weaker every time you go back and do content.

    There is almost no variety or progression in the game. I have my ESO gear, but I feel no different from when I didn't have it. I don't feel any stronger and my character feels like nothings changed.
    (4)
    Last edited by Nektulos-Tuor; 10-09-2015 at 04:13 AM.

  2. #2
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post

    I suggest adding a mode where you can do dungeons without locking out your skills, but you get no experience for it. However, everyone else in your party is rewarded with experience. You still get level locked but you get access to all your skills and equipment.
    Don't these two things contradict each other?
    (10)

  3. #3
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Colorful View Post
    Don't these two things contradict each other?
    I mean, your level/equipment is still scaled back. However not as by much. You feel more powerful but your not just one shotting everything.
    (0)
    Last edited by Nektulos-Tuor; 10-09-2015 at 04:13 AM.

  4. #4
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    No
    All you want to do is be a show off and nothing nore
    (27)
    I'm just some guy...

  5. #5
    Player
    Chimeric's Avatar
    Join Date
    Aug 2014
    Posts
    120
    Character
    Ira Malcolm
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    This is basically what the Unsynced queue option is for.

    You can't have low-level and unsynced people together in instance matching because it absolutely destroys the rotations and party structure you're supposed to be learning about at low levels. No synced tank, no matter how well geared, has a snowball's chance of dealing with an unsynced character's aggro. An unsynced healer won't be remotely as effective trying to heal someone with easily three to five times their own health. Any DPS coming from unsynced melee or magic roles is going to pale in comparison to the inevitable Holy/Gravity spam that would happen with unsynced healers, and DRKs and WARs are going to annihilate mobs before DPS classes can get off a single proper rotation.
    (20)

  6. #6
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Chimeric View Post
    This is basically what the Unsynced queue option is for. You can't have low-level and unsynced people together in instance matching because it absolutely destroys the rotations and party structure you're supposed to be learning about at low levels. No synced tank, no matter how well geared, has a snowball's chance of dealing with an unsynced character's aggro. An unsynced healer won't be remotely as effective trying to heal someone with easily three to five times their own health. Any DPS coming from unsynced melee or magic roles is going to pale in comparison to the inevitable Holy/Gravity spam that would happen with unsynced healers, and DRKs and WARs are going to annihilate mobs before DPS classes can get off a single proper rotation.
    Except Unsynced is your pretty much level 60 in a low level dungeon. You also get no experience for it.
    (0)
    Last edited by Nektulos-Tuor; 10-09-2015 at 04:14 AM.

  7. #7
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    Except Unsynced is your pretty much level 60 in a low level dungeon. You also get no experience for it.
    You're level 60, you wouldn't be getting experience regardless.
    (2)

  8. #8
    Player
    Amiaze's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    403
    Character
    Genevieve Mhakaracca
    World
    Goblin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Chimeric View Post
    This is basically what the Unsynced queue option is for.

    You can't have low-level and unsynced people together in instance matching because it absolutely destroys the rotations and party structure you're supposed to be learning about at low levels...
    This is mostly it.

    Even if our levels were to be synced and we maintained our moves, we would still have a ridiculous advantage that would make each and every dungeon a cakewalk.

    For instance, let's look at MCH and assume we're in Sastasha. At level 15, we have:

    Split Shot, Slug Shot, Reload, Lead Shot, Heartbreak, Leg Graze, Reassemble, and Blank

    That's not even enough for a full rotation. Now, bring a level 60 MCH into the same dungeon with those moves (although nerfed), and you have several rotations available to you. Forget the drop in damage output -- no boss would stand long against your Wildfire combo, no matter how nerfed you were. And that's only taking a single job into account.

    And, as Chimeric said, having end-game people running content like that would not give anyone else a chance to see how well they were doing. Tanks wouldn't be able to hold enmity, DPS wouldn't have a clue as to whether or not they were doing okay with their rotations or damage since another DPS might be doing something totally different and annhilating everything before them, and healers might not ever get a chance to heal before an enemy dies. Or, alternatively, they might realize it's pointless. A level 15 CNJ would have no reason to attempt to heal a WAR with 20k HP. They wouldn't need it, nor could the healer ever hope to heal it.

    I don't think the game is "punishing" you for helping new players. It's making sure that new players get the full experience and that veterans can't destroy anything and everything around them int he blink of an eye.
    (2)
    Winter Maintenance is coming

  9. #9
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Amiaze View Post
    This is mostly it.

    Even if our levels were to be synced and we maintained our moves, we would still have a ridiculous advantage that would make each and every dungeon a cakewalk.

    For instance, let's look at MCH and assume we're in Sastasha. At level 15, we have:

    Split Shot, Slug Shot, Reload, Lead Shot, Heartbreak, Leg Graze, Reassemble, and Blank

    That's not even enough for a full rotation. Now, bring a level 60 MCH into the same dungeon with those moves (although nerfed), and you have several rotations available to you. Forget the drop in damage output -- no boss would stand long against your Wildfire combo, no matter how nerfed you were. And that's only taking a single job into account.

    And, as Chimeric said, having end-game people running content like that would not give anyone else a chance to see how well they were doing. Tanks wouldn't be able to hold enmity, DPS wouldn't have a clue as to whether or not they were doing okay with their rotations or damage since another DPS might be doing something totally different and annhilating everything before them, and healers might not ever get a chance to heal before an enemy dies. Or, alternatively, they might realize it's pointless. A level 15 CNJ would have no reason to attempt to heal a WAR with 20k HP. They wouldn't need it, nor could the healer ever hope to heal it.
    They would still be level of the dungeon, just all of their skills unlocked. However the skills would still be restricted by the potency and your weapon damage would only be a little better then the best loot of the dungeon.

    That is how EQ2's Mentor System worked. All skills leveled over were slightly nerfed and the loot was only 10-20% better then all the loot dropped in the dungeon.

    Which is still an advantage, however it also made it a lot funner and yes. That could be an issue.

    That, in itself is a challenge we already face at 60, which would be better to learn earlier then later.
    (0)
    Last edited by Nektulos-Tuor; 10-09-2015 at 04:17 AM.

  10. #10
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    snip
    Walking into a gun fight with a boxcutter is a challenge too but I wouldn't recommend it.

    What your asking for would impede the educational curve of a new player.

    IF this would ever be implemented it would have to be in premade parties only and institute an exp penalty.
    (2)

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