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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Guesswhat View Post
    Cant say I hate this, but I do find it annoying at times. When a sandwich situation is open for grabs, why not take it? Even 30 secs is enough. Get a few kills and get out. Just don' t get tunnelvision. General concern though is sandwiching too long. It can backfire. Those people saying "NO" to sandwich probably thinks the casual team will get tunnelvision and lose points overall.
    And then one of the guys that just died manages to cap the A or S rank nodes that just spawned when everyone else was locked in combat on the other side of the map.

    You usually get more points for having free reign over a majority of the nodes than you gain from the kills, along with not having a vengeance seeking GC after you.
    (2)

  2. #2
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    And then one of the guys that just died manages to cap the A or S rank nodes that just spawned when everyone else was locked in combat on the other side of the map.

    You usually get more points for having free reign over a majority of the nodes than you gain from the kills, along with not having a vengeance seeking GC after you.
    Thats what I mean about the "backfire" concern. Avoidable by quick sandwich. The problem is tunnelvision. Go in, get a few kills, and get out. Before they start chasing. Even 10-20 secs could be enough. If a GC gets pressured from both sides, chances are high many of them try to escape. But if you overstay your visit they will chase you back. This happens in most flank situation I see as peeps don't know when to leave; the concern is real.

    Sure, if nodes are about to pop/die, wait. Seize is very situation based; acting quick is gold.
    (3)

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