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  1. #1
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jynx View Post
    Just because it's artificial difficulty doesn't mean the items are not still "hard" to obtain. Time and effort are required and the random aspect keeps them more scarce than if not. Like I said I know it's a less than popular opinion but I feel being able to "Force" drops on these glamor items devalues them somewhat.
    Does it?

    If the drop rate percentage on an item is 10% then adding this system wouldn't change that. Mathematically speaking it would bring no more items of it's kind into the game world that the current system would. It should have zero effect on the game economy in general. Even if it did, we are talking 4 man dungeon items in general... these aren't even sought after highly.

    That being said, it would have to be implemented for 4 mans and old raids only.

    Additionally, why the heck cant we sell all 4 man dungeon items....




    edit: Upon further thought it would lower the percentage of drop, possibly by 1-2%. I agree that its not QoL though.
    (0)
    Last edited by karateorangutang; 10-09-2015 at 12:14 AM.